d3d11: Implement d3d11_texture3d_GetDesc().
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@ -62,6 +62,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
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DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
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@ -125,12 +126,12 @@ struct d3d_texture3d
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struct wined3d_private_store private_store;
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struct wined3d_private_store private_store;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_texture *wined3d_texture;
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D3D10_TEXTURE3D_DESC desc;
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D3D11_TEXTURE3D_DESC desc;
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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/* ID3D10Buffer */
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/* ID3D10Buffer */
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struct d3d10_buffer
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struct d3d10_buffer
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@ -2044,6 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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ID3D10Texture3D **texture)
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ID3D10Texture3D **texture)
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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D3D11_TEXTURE3D_DESC d3d11_desc;
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struct d3d_texture3d *object;
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struct d3d_texture3d *object;
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HRESULT hr;
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HRESULT hr;
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@ -2053,7 +2054,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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if (!object)
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if (!object)
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
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d3d11_desc.Width = desc->Width;
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d3d11_desc.Height = desc->Height;
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d3d11_desc.Depth = desc->Depth;
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d3d11_desc.MipLevels = desc->MipLevels;
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d3d11_desc.Format = desc->Format;
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d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
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d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
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d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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if (FAILED(hr = d3d_texture3d_init(object, device, &d3d11_desc, data)))
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{
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -467,7 +467,7 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
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wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
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wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
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wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
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wined3d_desc.pool = WINED3D_POOL_DEFAULT;
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wined3d_desc.pool = WINED3D_POOL_DEFAULT;
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wined3d_desc.width = desc->Width;
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wined3d_desc.width = desc->Width;
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wined3d_desc.height = desc->Height;
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wined3d_desc.height = desc->Height;
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@ -683,7 +683,11 @@ static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3
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static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
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static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
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{
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = texture->desc;
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}
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}
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static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
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static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
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@ -850,10 +854,21 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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{
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{
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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D3D11_TEXTURE3D_DESC d3d11_desc;
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TRACE("iface %p, desc %p.\n", iface, desc);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = texture->desc;
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d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
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desc->Width = d3d11_desc.Width;
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desc->Height = d3d11_desc.Height;
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desc->Depth = d3d11_desc.Depth;
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desc->MipLevels = d3d11_desc.MipLevels;
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desc->Format = d3d11_desc.Format;
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desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
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desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
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desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
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desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
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}
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}
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static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
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static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
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@ -883,7 +898,7 @@ static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
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};
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};
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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{
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{
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource_desc wined3d_desc;
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unsigned int levels;
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unsigned int levels;
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@ -900,7 +915,7 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = 0;
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wined3d_desc.multisample_quality = 0;
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wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
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wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
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wined3d_desc.pool = WINED3D_POOL_DEFAULT;
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wined3d_desc.pool = WINED3D_POOL_DEFAULT;
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wined3d_desc.width = desc->Width;
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wined3d_desc.width = desc->Width;
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wined3d_desc.height = desc->Height;
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wined3d_desc.height = desc->Height;
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