d3d11: Implement d3d11_texture3d_GetDevice().
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@ -126,7 +126,7 @@ struct d3d_texture3d
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struct wined3d_private_store private_store;
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struct wined3d_texture *wined3d_texture;
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D3D10_TEXTURE3D_DESC desc;
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ID3D10Device1 *device;
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ID3D11Device *device;
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};
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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@ -588,7 +588,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
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if (refcount == 1)
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{
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ID3D10Device1_AddRef(texture->device);
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ID3D11Device_AddRef(texture->device);
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wined3d_mutex_lock();
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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@ -614,14 +614,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
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if (!refcount)
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{
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ID3D10Device1 *device = texture->device;
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ID3D11Device *device = texture->device;
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wined3d_mutex_lock();
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D10Device1_Release(device);
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ID3D11Device_Release(device);
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}
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return refcount;
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@ -629,7 +629,12 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
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static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = texture->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
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@ -740,8 +745,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)texture->device;
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ID3D10Device_AddRef(*device);
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ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
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@ -917,8 +921,8 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
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wined3d_mutex_unlock();
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texture->desc.MipLevels = levels;
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texture->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(texture->device);
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texture->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(texture->device);
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return S_OK;
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}
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