d3d11: Implement d3d11_texture3d_GetDevice().

This commit is contained in:
Józef Kucia 2015-09-01 00:27:34 +02:00 committed by Alexandre Julliard
parent 4665ae6260
commit fc844029ee
2 changed files with 13 additions and 9 deletions

View File

@ -126,7 +126,7 @@ struct d3d_texture3d
struct wined3d_private_store private_store;
struct wined3d_texture *wined3d_texture;
D3D10_TEXTURE3D_DESC desc;
ID3D10Device1 *device;
ID3D11Device *device;
};
HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,

View File

@ -588,7 +588,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
if (refcount == 1)
{
ID3D10Device1_AddRef(texture->device);
ID3D11Device_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -614,14 +614,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
if (!refcount)
{
ID3D10Device1 *device = texture->device;
ID3D11Device *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D10Device1_Release(device);
ID3D11Device_Release(device);
}
return refcount;
@ -629,7 +629,12 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
@ -740,8 +745,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)texture->device;
ID3D10Device_AddRef(*device);
ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
@ -917,8 +921,8 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
wined3d_mutex_unlock();
texture->desc.MipLevels = levels;
texture->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(texture->device);
texture->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(texture->device);
return S_OK;
}