d3d11/tests: Port test_create_texture3d() from d3d10core.
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@ -409,10 +409,90 @@ static void test_texture2d_interfaces(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture3d(void)
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{
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ULONG refcount, expected_refcount;
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D3D11_SUBRESOURCE_DATA data = {0};
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ID3D11Device *device, *tmp;
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D3D11_TEXTURE3D_DESC desc;
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ID3D11Texture3D *texture;
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IDXGISurface *surface;
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HRESULT hr;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create ID3D11Device, skipping tests.\n");
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return;
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}
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desc.Width = 64;
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desc.Height = 64;
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desc.Depth = 64;
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desc.MipLevels = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture3D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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ID3D11Texture3D_Release(texture);
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desc.MipLevels = 0;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture3D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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ID3D11Texture3D_GetDesc(texture, &desc);
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ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width);
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ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height);
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ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth);
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ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels);
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ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
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ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
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ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags);
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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ID3D11Texture3D_Release(texture);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(d3d11)
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{
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test_create_device();
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test_device_interfaces();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_create_texture3d();
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}
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