wined3d: Surfaces always have a container in surface_modify_ds_location().
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@ -5028,13 +5028,7 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
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if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
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|| (!(surface->flags & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE)))
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{
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if (surface->container)
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{
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TRACE("Passing to container.\n");
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wined3d_texture_set_dirty(surface->container);
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}
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}
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surface->ds_current_size.cx = w;
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surface->ds_current_size.cy = h;
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