From 0fba32f139a4215b412adbdbc19bf33bfa206e9f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 19 Nov 2013 10:28:50 +0100 Subject: [PATCH] wined3d: Surfaces always have a container in surface_modify_ds_location(). --- dlls/wined3d/surface.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a0ca8babd24..60348ab403b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -5028,13 +5028,7 @@ void surface_modify_ds_location(struct wined3d_surface *surface, if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE)) || (!(surface->flags & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE))) - { - if (surface->container) - { - TRACE("Passing to container.\n"); - wined3d_texture_set_dirty(surface->container); - } - } + wined3d_texture_set_dirty(surface->container); surface->ds_current_size.cx = w; surface->ds_current_size.cy = h;