d3d10core: Implement d3d10_buffer_SetPrivateData().
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@ -111,10 +111,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_set_private_data(&buffer->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
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@ -206,6 +208,9 @@ struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
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static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
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{
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struct d3d10_buffer *buffer = parent;
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wined3d_private_store_cleanup(&buffer->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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@ -222,6 +227,7 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
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buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
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buffer->refcount = 1;
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wined3d_private_store_init(&buffer->private_store);
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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@ -237,6 +243,7 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&buffer->private_store);
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return hr;
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}
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@ -121,6 +121,7 @@ struct d3d10_buffer
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ID3D10Buffer ID3D10Buffer_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_buffer *wined3d_buffer;
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ID3D10Device1 *device;
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};
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