wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
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@ -3124,7 +3124,7 @@ static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
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*
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* With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
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*/
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case WINEMAKEFOURCC('I','N','S','T'):
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case WINED3DFMT_INST:
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TRACE("ATI Instancing check hack\n");
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if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
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{
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@ -266,6 +266,7 @@ typedef enum _WINED3DFORMAT
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WINED3DFMT_G8R8_G8B8 = 0x42475247, /* GRGB */
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WINED3DFMT_R8G8_B8G8 = 0x47424752, /* RGBG */
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WINED3DFMT_ATI2N = 0x32495441, /* ATI2 */
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WINED3DFMT_INST = 0x54534e49, /* INST */
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WINED3DFMT_NVHU = 0x5548564e, /* NVHU */
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WINED3DFMT_NVHS = 0x5348564e, /* NVHS */
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