dmsynth: Create default clock for SynthSink object and assign it to Synth object when callink SetSynthSink.
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@ -76,6 +76,7 @@ struct IDirectMusicSynthSinkImpl {
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LONG ref;
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/* IDirectMusicSynthSinkImpl fields */
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IReferenceClock* latency_clock;
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};
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/**********************************************************************
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@ -64,6 +64,8 @@ static ULONG WINAPI IDirectMusicSynth8Impl_Release(LPDIRECTMUSICSYNTH8 iface)
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TRACE("(%p)->(ref before=%u)\n", This, refCount + 1);
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if (!refCount) {
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if (This->pLatencyClock)
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IReferenceClock_Release(This->pLatencyClock);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -160,9 +162,16 @@ static HRESULT WINAPI IDirectMusicSynth8Impl_GetLatencyClock(LPDIRECTMUSICSYNTH8
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{
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IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
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TRACE("(%p)->(%p)\n", This, clock);
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TRACE("(%p)->(%p)\n", iface, clock);
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if (!clock)
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return E_POINTER;
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if (!This->pSynthSink)
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return DMUS_E_NOSYNTHSINK;
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*clock = This->pLatencyClock;
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IReferenceClock_AddRef(This->pLatencyClock);
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return S_OK;
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}
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@ -182,10 +191,13 @@ static HRESULT WINAPI IDirectMusicSynth8Impl_SetSynthSink(LPDIRECTMUSICSYNTH8 if
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{
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IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
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TRACE("(%p)->(%p)\n", This, synth_sink);
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TRACE("(%p)->(%p)\n", iface, synth_sink);
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This->pSynthSink = (IDirectMusicSynthSinkImpl*)synth_sink;
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if (synth_sink)
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return IDirectMusicSynthSink_GetLatencyClock(synth_sink, &This->pLatencyClock);
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return S_OK;
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}
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@ -337,8 +349,6 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj
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obj->pCaps.dwMaxAudioChannels = 2;
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obj->pCaps.dwEffectFlags = DMUS_EFFECT_REVERB;
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MultiByteToWideChar (CP_ACP, 0, "Microsoft Synthesizer", -1, obj->pCaps.wszDescription, sizeof(obj->pCaps.wszDescription)/sizeof(WCHAR));
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/* assign latency clock */
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/*DMUSIC_CreateReferenceClockImpl (&IID_IReferenceClock, (LPVOID*)&This->pLatencyClock, NULL); */
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return IDirectMusicSynth8Impl_QueryInterface ((LPDIRECTMUSICSYNTH8)obj, lpcGUID, ppobj);
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}
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@ -19,6 +19,8 @@
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*/
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#include "dmsynth_private.h"
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#include "initguid.h"
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#include "uuids.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dmsynth);
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@ -63,6 +65,8 @@ static ULONG WINAPI IDirectMusicSynthSinkImpl_Release(LPDIRECTMUSICSYNTHSINK ifa
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TRACE("(%p)->(ref before=%u)\n", This, refCount + 1);
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if (!refCount) {
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if (This->latency_clock)
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IReferenceClock_Release(This->latency_clock);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -94,7 +98,13 @@ static HRESULT WINAPI IDirectMusicSynthSinkImpl_GetLatencyClock(LPDIRECTMUSICSYN
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{
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IDirectMusicSynthSinkImpl *This = impl_from_IDirectMusicSynthSink(iface);
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FIXME("(%p)->(%p): stub\n", This, clock);
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TRACE("(%p)->(%p)\n", iface, clock);
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if (!clock)
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return E_POINTER;
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*clock = This->latency_clock;
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IReferenceClock_AddRef(This->latency_clock);
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return S_OK;
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}
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@ -159,17 +169,36 @@ static const IDirectMusicSynthSinkVtbl DirectMusicSynthSink_Vtbl = {
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};
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/* for ClassFactory */
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HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) {
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IDirectMusicSynthSinkImpl *obj;
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HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl(LPCGUID riid, LPVOID* ret_iface, LPUNKNOWN unkouter)
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{
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IDirectMusicSynthSinkImpl *obj;
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HRESULT hr;
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TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
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obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynthSinkImpl));
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if (NULL == obj) {
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*ppobj = NULL;
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return E_OUTOFMEMORY;
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}
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obj->IDirectMusicSynthSink_iface.lpVtbl = &DirectMusicSynthSink_Vtbl;
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obj->ref = 0;
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TRACE("(%p,%p,%p)\n", riid, ret_iface, unkouter);
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return IDirectMusicSynthSinkImpl_QueryInterface((LPDIRECTMUSICSYNTHSINK)obj, lpcGUID, ppobj);
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*ret_iface = NULL;
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obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynthSinkImpl));
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if (!obj)
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return E_OUTOFMEMORY;
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obj->IDirectMusicSynthSink_iface.lpVtbl = &DirectMusicSynthSink_Vtbl;
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obj->ref = 0;
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hr = CoCreateInstance(&CLSID_SystemClock, NULL, CLSCTX_INPROC_SERVER, &IID_IReferenceClock, (LPVOID*)&obj->latency_clock);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, obj);
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return hr;
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}
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hr = IDirectMusicSynthSinkImpl_QueryInterface((LPDIRECTMUSICSYNTHSINK)obj, riid, ret_iface);
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if (FAILED(hr))
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{
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IReferenceClock_Release(obj->latency_clock);
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HeapFree(GetProcessHeap(), 0, obj);
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return hr;
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}
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return S_OK;
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}
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@ -33,7 +33,7 @@ static void test_dmsynth(void)
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{
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IDirectMusicSynth *dmsynth = NULL;
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IDirectMusicSynthSink *dmsynth_sink = NULL;
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IReferenceClock* clock = NULL;
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IReferenceClock* clock_synth = NULL;
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IReferenceClock* clock_sink = NULL;
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HRESULT hr;
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@ -48,24 +48,28 @@ static void test_dmsynth(void)
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ok(hr == S_OK, "CoCreateInstance returned: %x\n", hr);
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/* Synth has no default clock */
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hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock);
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todo_wine ok(hr == DMUS_E_NOSYNTHSINK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
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hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock_synth);
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ok(hr == DMUS_E_NOSYNTHSINK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
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/* SynthSink has a default clock */
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hr = IDirectMusicSynthSink_GetLatencyClock(dmsynth_sink, &clock_sink);
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ok(hr == S_OK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
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todo_wine ok(clock_sink != NULL, "No clock returned\n");
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ok(clock_sink != NULL, "No clock returned\n");
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/* This will set clock to Synth */
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hr = IDirectMusicSynth_SetSynthSink(dmsynth, dmsynth_sink);
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ok(hr == S_OK, "IDirectMusicSynth_SetSynthSink returned: %x\n", hr);
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/* Check clocks are the same */
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hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock);
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hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock_synth);
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ok(hr == S_OK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
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todo_wine ok(clock != NULL, "No clock returned\n");
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ok(clock == clock_sink, "Synth and SynthSink clocks are not the same\n");
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ok(clock_synth != NULL, "No clock returned\n");
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ok(clock_synth == clock_sink, "Synth and SynthSink clocks are not the same\n");
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if (clock_synth)
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IReferenceClock_Release(clock_synth);
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if (clock_sink)
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IReferenceClock_Release(clock_sink);
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if (dmsynth_sink)
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IDirectMusicSynthSink_Release(dmsynth_sink);
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IDirectMusicSynth_Release(dmsynth);
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