d2d1/tests: Fix the spelling of an ok() message.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2022-02-14 13:58:01 +01:00 committed by Alexandre Julliard
parent 57d342afe5
commit 0cdbbd2913
1 changed files with 1 additions and 1 deletions

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@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
i, hr, create_dpi_tests[i].hr);
if (FAILED(hr))