d2d1/tests: Fix the spelling of an ok() message.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
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desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
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ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
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ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
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i, hr, create_dpi_tests[i].hr);
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if (FAILED(hr))
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