From 0cdbbd291302b2e3d8d32f97cd2d32cbb6c4df64 Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Mon, 14 Feb 2022 13:58:01 +0100 Subject: [PATCH] d2d1/tests: Fix the spelling of an ok() message. Signed-off-by: Francois Gouget Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d2d1/tests/d2d1.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c index b3691d91173..a425395e64a 100644 --- a/dlls/d2d1/tests/d2d1.c +++ b/dlls/d2d1/tests/d2d1.c @@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11) desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt); - ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n", + ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n", i, hr, create_dpi_tests[i].hr); if (FAILED(hr))