wined3d: Send resource copy calls through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3819,9 +3819,8 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
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{
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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struct wined3d_box box;
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unsigned int i, j;
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HRESULT hr;
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TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource);
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@ -3859,10 +3858,15 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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if (dst_resource->type == WINED3D_RTYPE_BUFFER)
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{
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if (FAILED(hr = wined3d_buffer_copy(buffer_from_resource(dst_resource), 0,
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buffer_from_resource(src_resource), 0,
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dst_resource->size)))
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ERR("Failed to copy buffer, hr %#x.\n", hr);
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box.left = 0;
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box.top = 0;
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box.right = src_resource->size;
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box.bottom = 1;
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box.front = 0;
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box.back = 1;
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wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, 0, &box,
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src_resource, 0, &box, 0, NULL, WINED3D_TEXF_POINT);
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return;
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}
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@ -3886,19 +3890,19 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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for (i = 0; i < dst_texture->level_count; ++i)
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{
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SetRect(&dst_rect, 0, 0,
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wined3d_texture_get_level_width(dst_texture, i),
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wined3d_texture_get_level_height(dst_texture, i));
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SetRect(&src_rect, 0, 0,
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wined3d_texture_get_level_width(src_texture, i),
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wined3d_texture_get_level_height(dst_texture, i));
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box.left = 0;
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box.top = 0;
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box.right = wined3d_texture_get_level_width(dst_texture, i);
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box.bottom = wined3d_texture_get_level_height(dst_texture, i);
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box.front = 0;
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box.back = wined3d_texture_get_level_depth(dst_texture, i);
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for (j = 0; j < dst_texture->layer_count; ++j)
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{
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unsigned int idx = j * dst_texture->level_count + i;
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if (FAILED(hr = wined3d_texture_blt(dst_texture, idx, &dst_rect,
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src_texture, idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx, hr);
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wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, idx, &box,
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src_resource, idx, &box, 0, NULL, WINED3D_TEXF_POINT);
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}
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}
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}
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