d3d10: Fix a typo in depthstencilstate_count variable name.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -236,7 +236,7 @@ struct d3d10_effect
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DWORD technique_count;
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DWORD technique_count;
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DWORD index_offset;
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DWORD index_offset;
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DWORD texture_count;
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DWORD texture_count;
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DWORD dephstencilstate_count;
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DWORD depthstencilstate_count;
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DWORD blendstate_count;
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DWORD blendstate_count;
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DWORD rasterizerstate_count;
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DWORD rasterizerstate_count;
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DWORD samplerstate_count;
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DWORD samplerstate_count;
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@ -2228,8 +2228,8 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
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read_dword(&ptr, &e->texture_count);
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read_dword(&ptr, &e->texture_count);
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TRACE("Texture count: %u\n", e->texture_count);
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TRACE("Texture count: %u\n", e->texture_count);
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read_dword(&ptr, &e->dephstencilstate_count);
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read_dword(&ptr, &e->depthstencilstate_count);
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TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
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TRACE("Depthstencilstate count: %u\n", e->depthstencilstate_count);
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read_dword(&ptr, &e->blendstate_count);
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read_dword(&ptr, &e->blendstate_count);
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TRACE("Blendstate count: %u\n", e->blendstate_count);
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TRACE("Blendstate count: %u\n", e->blendstate_count);
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