wined3d: Recognize SM5 imm_atomic_umax opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-05 12:04:39 +01:00 committed by Alexandre Julliard
parent 7d95139747
commit 0bbbe4c53e
5 changed files with 6 additions and 0 deletions

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@ -5309,6 +5309,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL, /* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL, /* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL, /* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL, /* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
/* WINED3DSIH_IMUL */ NULL, /* WINED3DSIH_IMUL */ NULL,
/* WINED3DSIH_INE */ NULL, /* WINED3DSIH_INE */ NULL,

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@ -8972,6 +8972,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL, /* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL, /* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL, /* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL, /* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
/* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ shader_glsl_relop, /* WINED3DSIH_INE */ shader_glsl_relop,

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@ -150,6 +150,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume", /* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* WINED3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch", /* WINED3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch",
/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or", /* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
/* WINED3DSIH_IMM_ATOMIC_UMAX */ "imm_atomic_umax",
/* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor", /* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
/* WINED3DSIH_IMUL */ "imul", /* WINED3DSIH_IMUL */ "imul",
/* WINED3DSIH_INE */ "ine", /* WINED3DSIH_INE */ "ine",

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@ -265,6 +265,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8, WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9, WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
WINED3D_SM5_OP_SYNC = 0xbe, WINED3D_SM5_OP_SYNC = 0xbe,
}; };
@ -921,6 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"}, {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"}, {WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"}, {WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
{WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "", {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync}, shader_sm5_read_sync},
}; };

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@ -676,6 +676,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME,
WINED3DSIH_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH,
WINED3DSIH_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR,
WINED3DSIH_IMM_ATOMIC_UMAX,
WINED3DSIH_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR,
WINED3DSIH_IMUL, WINED3DSIH_IMUL,
WINED3DSIH_INE, WINED3DSIH_INE,