wined3d: Get rid of RTL_DISABLE.
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@ -868,11 +868,7 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD
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&& rect->right == surface->resource.width
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&& rect->bottom == surface->resource.height)
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pass_rect = NULL;
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if (!(wined3d_settings.rendertargetlock_mode == RTL_DISABLE
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&& ((surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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|| surface == device->fb.render_targets[0])))
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surface_load_location(surface, SFLAG_INSYSMEM, pass_rect);
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surface_load_location(surface, SFLAG_INSYSMEM, pass_rect);
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}
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if (surface->flags & SFLAG_PBO)
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@ -964,17 +960,6 @@ static void surface_unmap(struct wined3d_surface *surface)
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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|| (device->fb.render_targets && surface == device->fb.render_targets[0]))
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{
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if (wined3d_settings.rendertargetlock_mode == RTL_DISABLE)
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{
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static BOOL warned = FALSE;
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if (!warned)
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{
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ERR("The application tries to write to the render target, but render target locking is disabled.\n");
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warned = TRUE;
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}
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goto done;
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}
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if (!surface->dirtyRect.left && !surface->dirtyRect.top
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&& surface->dirtyRect.right == surface->resource.width
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&& surface->dirtyRect.bottom == surface->resource.height)
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@ -4013,15 +3998,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, const RECT *r
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GLint skipPix = 0;
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GLint skipRow = 0;
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if(wined3d_settings.rendertargetlock_mode == RTL_DISABLE) {
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static BOOL warned = FALSE;
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if(!warned) {
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ERR("The application tries to lock the render target, but render target locking is disabled\n");
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warned = TRUE;
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}
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return;
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}
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context = context_acquire(device, surface);
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context_apply_blit_state(context, device);
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gl_info = context->gl_info;
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@ -260,12 +260,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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}
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if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
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{
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Disabling render target locking\n");
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wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
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}
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else if (!strcmp(buffer,"readdraw"))
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if (!strcmp(buffer,"readdraw"))
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{
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TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
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wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
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@ -246,7 +246,6 @@ static inline float float_24_to_32(DWORD in)
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#define SHADER_ATI 3
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#define SHADER_NONE 4
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#define RTL_DISABLE -1
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#define RTL_READDRAW 1
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#define RTL_READTEX 2
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