wined3d: Use wined3d_texture_get_level_box() in wined3d_device_update_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-17 16:15:17 +04:30 committed by Alexandre Julliard
parent 376c842526
commit 099b05ce6f
1 changed files with 1 additions and 6 deletions

View File

@ -3821,7 +3821,6 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
unsigned int src_size, dst_size, src_skip_levels = 0;
unsigned int src_level_count, dst_level_count;
unsigned int layer_count, level_count, i, j;
unsigned int width, height, depth;
enum wined3d_resource_type type;
struct wined3d_box box;
@ -3892,11 +3891,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
/* Update every surface level of the texture. */
for (i = 0; i < level_count; ++i)
{
width = wined3d_texture_get_level_width(dst_texture, i);
height = wined3d_texture_get_level_height(dst_texture, i);
depth = wined3d_texture_get_level_depth(dst_texture, i);
wined3d_box_set(&box, 0, 0, width, height, 0, depth);
wined3d_texture_get_level_box(dst_texture, i, &box);
for (j = 0; j < layer_count; ++j)
{
wined3d_cs_emit_blt_sub_resource(device->cs,