From 099b05ce6feb507b6a158ef4074d0817d4a0b1d6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 17 May 2019 16:15:17 +0430 Subject: [PATCH] wined3d: Use wined3d_texture_get_level_box() in wined3d_device_update_texture(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5272e2ef236..5a94d03b9bb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3821,7 +3821,6 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, unsigned int src_size, dst_size, src_skip_levels = 0; unsigned int src_level_count, dst_level_count; unsigned int layer_count, level_count, i, j; - unsigned int width, height, depth; enum wined3d_resource_type type; struct wined3d_box box; @@ -3892,11 +3891,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, /* Update every surface level of the texture. */ for (i = 0; i < level_count; ++i) { - width = wined3d_texture_get_level_width(dst_texture, i); - height = wined3d_texture_get_level_height(dst_texture, i); - depth = wined3d_texture_get_level_depth(dst_texture, i); - wined3d_box_set(&box, 0, 0, width, height, 0, depth); - + wined3d_texture_get_level_box(dst_texture, i, &box); for (j = 0; j < layer_count; ++j) { wined3d_cs_emit_blt_sub_resource(device->cs,