wined3d: Use wined3d_texture_get_level_box() in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3821,7 +3821,6 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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unsigned int src_size, dst_size, src_skip_levels = 0;
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unsigned int src_level_count, dst_level_count;
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unsigned int layer_count, level_count, i, j;
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unsigned int width, height, depth;
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enum wined3d_resource_type type;
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struct wined3d_box box;
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@ -3892,11 +3891,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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/* Update every surface level of the texture. */
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for (i = 0; i < level_count; ++i)
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{
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width = wined3d_texture_get_level_width(dst_texture, i);
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height = wined3d_texture_get_level_height(dst_texture, i);
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depth = wined3d_texture_get_level_depth(dst_texture, i);
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wined3d_box_set(&box, 0, 0, width, height, 0, depth);
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wined3d_texture_get_level_box(dst_texture, i, &box);
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for (j = 0; j < layer_count; ++j)
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{
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wined3d_cs_emit_blt_sub_resource(device->cs,
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