wined3d: Implement WINED3DSIH_AND in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-04 23:42:18 +02:00 committed by Alexandre Julliard
parent 8e24dbb60a
commit 0931522795
1 changed files with 7 additions and 7 deletions

View File

@ -2184,8 +2184,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
* Begin processing individual instruction opcodes
****************************************************************************/
/* Generate GLSL arithmetic functions (dst = src1 + src2) */
static void shader_glsl_arith(const struct wined3d_shader_instruction *ins)
static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
{
struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param src0_param;
@ -2196,8 +2195,9 @@ static void shader_glsl_arith(const struct wined3d_shader_instruction *ins)
/* Determine the GLSL operator to use based on the opcode */
switch (ins->handler_idx)
{
case WINED3DSIH_MUL: op = '*'; break;
case WINED3DSIH_ADD: op = '+'; break;
case WINED3DSIH_AND: op = '&'; break;
case WINED3DSIH_MUL: op = '*'; break;
case WINED3DSIH_SUB: op = '-'; break;
default:
op = ' ';
@ -5126,8 +5126,8 @@ static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TABLE_SIZE] =
{
/* WINED3DSIH_ABS */ shader_glsl_map2gl,
/* WINED3DSIH_ADD */ shader_glsl_arith,
/* WINED3DSIH_AND */ NULL,
/* WINED3DSIH_ADD */ shader_glsl_binop,
/* WINED3DSIH_AND */ shader_glsl_binop,
/* WINED3DSIH_BEM */ shader_glsl_bem,
/* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
@ -5190,7 +5190,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MOV */ shader_glsl_mov,
/* WINED3DSIH_MOVA */ shader_glsl_mov,
/* WINED3DSIH_MOVC */ NULL,
/* WINED3DSIH_MUL */ shader_glsl_arith,
/* WINED3DSIH_MUL */ shader_glsl_binop,
/* WINED3DSIH_NOP */ shader_glsl_nop,
/* WINED3DSIH_NRM */ shader_glsl_nrm,
/* WINED3DSIH_PHASE */ shader_glsl_nop,
@ -5209,7 +5209,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
/* WINED3DSIH_SLT */ shader_glsl_compare,
/* WINED3DSIH_SQRT */ NULL,
/* WINED3DSIH_SUB */ shader_glsl_arith,
/* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_TEX */ shader_glsl_tex,
/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
/* WINED3DSIH_TEXBEML */ shader_glsl_texbem,