wined3d: Use the proper texture target in fb_copy_to_texture_direct().

This commit is contained in:
Henri Verbeet 2012-07-17 11:40:36 +02:00 committed by Alexandre Julliard
parent f5e289c6e0
commit 092ba1e1bf
1 changed files with 7 additions and 1 deletions

View File

@ -4888,6 +4888,12 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
struct wined3d_context *context;
BOOL upsidedown = FALSE;
RECT dst_rect = *dst_rect_in;
GLenum dst_target;
if (dst_surface->container.type == WINED3D_CONTAINER_TEXTURE)
dst_target = dst_surface->container.u.texture->target;
else
dst_target = dst_surface->texture_target;
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
* glCopyTexSubImage is a bit picky about the parameters we pass to it
@ -4905,7 +4911,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
ENTER_GL();
/* Bind the target texture */
context_bind_texture(context, dst_surface->texture_target, dst_surface->texture_name);
context_bind_texture(context, dst_target, dst_surface->texture_name);
if (surface_is_offscreen(src_surface))
{
TRACE("Reading from an offscreen target\n");