wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1312,7 +1312,7 @@ static void context_update_window(struct wined3d_context *context)
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}
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}
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static void context_destroy_gl_resources(struct wined3d_context *context)
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static void wined3d_context_cleanup(struct wined3d_context *context)
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{
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struct wined3d_pipeline_statistics_query *pipeline_statistics_query;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1510,7 +1510,7 @@ BOOL context_set_current(struct wined3d_context *ctx)
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if (old->destroyed)
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{
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TRACE("Switching away from destroyed context %p.\n", old);
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context_destroy_gl_resources(old);
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wined3d_context_cleanup(old);
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heap_free((void *)old->gl_info);
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heap_free(old);
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}
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@ -2328,7 +2328,7 @@ void wined3d_context_destroy(struct wined3d_context *context)
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{
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struct wined3d_gl_info *gl_info;
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/* Make a copy of gl_info for context_destroy_gl_resources() use, the
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/* Make a copy of gl_info for wined3d_context_cleanup() use, the
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* one in wined3d_adapter may go away in the meantime. */
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gl_info = heap_alloc(sizeof(*gl_info));
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*gl_info = *context->gl_info;
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@ -2338,7 +2338,7 @@ void wined3d_context_destroy(struct wined3d_context *context)
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return;
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}
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context_destroy_gl_resources(context);
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wined3d_context_cleanup(context);
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TlsSetValue(wined3d_context_tls_idx, NULL);
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heap_free(context);
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}
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