wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
This commit is contained in:
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f1e2c5df93
commit
08545dc739
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@ -1746,19 +1746,19 @@ tss_lookup[] =
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{FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
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{FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
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{FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
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{TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
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{TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
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{TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
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{TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
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{FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
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{FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
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{FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
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{TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
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{TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
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{FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
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{FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
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{FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
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@ -2356,7 +2356,7 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
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{
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WINED3DTEXTUREFILTERTYPE tex_mag;
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hr = wined3d_device_get_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, &tex_mag);
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hr = wined3d_device_get_sampler_state(This->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag);
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switch (tex_mag)
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{
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@ -2379,14 +2379,14 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
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WINED3DTEXTUREFILTERTYPE tex_mip;
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hr = wined3d_device_get_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_MINFILTER, &tex_min);
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0, WINED3D_SAMP_MIN_FILTER, &tex_min);
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if (FAILED(hr))
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{
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wined3d_mutex_unlock();
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return hr;
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}
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hr = wined3d_device_get_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_MIPFILTER, &tex_mip);
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0, WINED3D_SAMP_MIP_FILTER, &tex_mip);
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switch (tex_min)
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{
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@ -2437,11 +2437,11 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
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case D3DRENDERSTATE_TEXTUREADDRESS:
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case D3DRENDERSTATE_TEXTUREADDRESSU:
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hr = wined3d_device_get_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_ADDRESSU, Value);
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0, WINED3D_SAMP_ADDRESS_U, Value);
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break;
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case D3DRENDERSTATE_TEXTUREADDRESSV:
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hr = wined3d_device_get_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_ADDRESSV, Value);
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0, WINED3D_SAMP_ADDRESS_V, Value);
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break;
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case D3DRENDERSTATE_BORDERCOLOR:
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@ -2688,7 +2688,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
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break;
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}
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hr = wined3d_device_set_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, tex_mag);
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hr = wined3d_device_set_sampler_state(This->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
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break;
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}
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@ -2732,23 +2732,23 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
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}
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wined3d_device_set_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_MIPFILTER, tex_mip);
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0, WINED3D_SAMP_MIP_FILTER, tex_mip);
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hr = wined3d_device_set_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_MINFILTER, tex_min);
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0, WINED3D_SAMP_MIN_FILTER, tex_min);
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break;
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}
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case D3DRENDERSTATE_TEXTUREADDRESS:
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wined3d_device_set_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_ADDRESSV, Value);
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0, WINED3D_SAMP_ADDRESS_V, Value);
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/* Drop through */
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case D3DRENDERSTATE_TEXTUREADDRESSU:
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hr = wined3d_device_set_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_ADDRESSU, Value);
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0, WINED3D_SAMP_ADDRESS_U, Value);
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break;
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case D3DRENDERSTATE_TEXTUREADDRESSV:
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hr = wined3d_device_set_sampler_state(This->wined3d_device,
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0, WINED3DSAMP_ADDRESSV, Value);
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0, WINED3D_SAMP_ADDRESS_V, Value);
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break;
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case D3DRENDERSTATE_BORDERCOLOR:
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@ -4794,16 +4794,16 @@ tss_lookup[] =
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{FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
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{FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
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{FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
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{TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */
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{TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
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{TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
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{TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
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{TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
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{TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
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{FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
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{FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
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{FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
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@ -5025,7 +5025,7 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
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}
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case D3DTSS_ADDRESS:
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wined3d_device_set_sampler_state(This->wined3d_device, Stage, WINED3DSAMP_ADDRESSV, State);
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wined3d_device_set_sampler_state(This->wined3d_device, Stage, WINED3D_SAMP_ADDRESS_V, State);
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break;
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default:
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@ -465,7 +465,7 @@ static void device_preload_texture(const struct wined3d_state *state, unsigned i
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enum WINED3DSRGB srgb;
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if (!(texture = state->textures[idx])) return;
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srgb = state->sampler_states[idx][WINED3DSAMP_SRGBTEXTURE] ? SRGB_SRGB : SRGB_RGB;
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srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB;
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texture->texture_ops->texture_preload(texture, srgb);
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}
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@ -2455,7 +2455,7 @@ HRESULT CDECL wined3d_device_get_render_state(const struct wined3d_device *devic
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}
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HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value)
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
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{
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DWORD old_value;
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@ -2495,7 +2495,7 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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}
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HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
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UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value)
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value)
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{
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TRACE("device %p, sampler_idx %u, state %s, value %p.\n",
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device, sampler_idx, debug_d3dsamplerstate(state), value);
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@ -4465,12 +4465,12 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
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for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
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{
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if (state->sampler_states[i][WINED3DSAMP_MINFILTER] == WINED3DTEXF_NONE)
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if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3DTEXF_NONE)
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{
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WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
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return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
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}
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if (state->sampler_states[i][WINED3DSAMP_MAGFILTER] == WINED3DTEXF_NONE)
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if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3DTEXF_NONE)
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{
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WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
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return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
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@ -4479,18 +4479,18 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
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texture = state->textures[i];
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if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
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if (state->sampler_states[i][WINED3DSAMP_MAGFILTER] != WINED3DTEXF_POINT)
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if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3DTEXF_POINT)
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{
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WARN("Non-filterable texture and mag filter enabled on samper %u, returning E_FAIL\n", i);
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return E_FAIL;
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}
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if (state->sampler_states[i][WINED3DSAMP_MINFILTER] != WINED3DTEXF_POINT)
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if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3DTEXF_POINT)
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{
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WARN("Non-filterable texture and min filter enabled on samper %u, returning E_FAIL\n", i);
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return E_FAIL;
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}
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if (state->sampler_states[i][WINED3DSAMP_MIPFILTER] != WINED3DTEXF_NONE
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&& state->sampler_states[i][WINED3DSAMP_MIPFILTER] != WINED3DTEXF_POINT)
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if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3DTEXF_NONE
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&& state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3DTEXF_POINT)
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{
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WARN("Non-filterable texture and mip filter enabled on samper %u, returning E_FAIL\n", i);
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return E_FAIL;
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@ -3615,14 +3615,14 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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if (state->textures[sampler])
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{
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struct wined3d_texture *texture = state->textures[sampler];
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BOOL srgb = state->sampler_states[sampler][WINED3DSAMP_SRGBTEXTURE];
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BOOL srgb = state->sampler_states[sampler][WINED3D_SAMP_SRGB_TEXTURE];
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texture->texture_ops->texture_bind(texture, context, srgb);
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wined3d_texture_apply_state_changes(texture, state->sampler_states[sampler], gl_info);
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if (gl_info->supported[EXT_TEXTURE_LOD_BIAS])
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{
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tmpvalue.d = state->sampler_states[sampler][WINED3DSAMP_MIPMAPLODBIAS];
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tmpvalue.d = state->sampler_states[sampler][WINED3D_SAMP_MIPMAP_LOD_BIAS];
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
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GL_TEXTURE_LOD_BIAS_EXT,
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tmpvalue.f);
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@ -114,18 +114,18 @@ static const DWORD pixel_states_texture[] =
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static const DWORD pixel_states_sampler[] =
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{
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WINED3DSAMP_ADDRESSU,
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WINED3DSAMP_ADDRESSV,
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WINED3DSAMP_ADDRESSW,
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WINED3DSAMP_BORDERCOLOR,
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WINED3DSAMP_MAGFILTER,
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WINED3DSAMP_MINFILTER,
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WINED3DSAMP_MIPFILTER,
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WINED3DSAMP_MIPMAPLODBIAS,
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WINED3DSAMP_MAXMIPLEVEL,
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WINED3DSAMP_MAXANISOTROPY,
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WINED3DSAMP_SRGBTEXTURE,
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WINED3DSAMP_ELEMENTINDEX,
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WINED3D_SAMP_ADDRESS_U,
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WINED3D_SAMP_ADDRESS_V,
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WINED3D_SAMP_ADDRESS_W,
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WINED3D_SAMP_BORDER_COLOR,
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WINED3D_SAMP_MAG_FILTER,
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WINED3D_SAMP_MIN_FILTER,
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WINED3D_SAMP_MIP_FILTER,
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WINED3D_SAMP_MIPMAP_LOD_BIAS,
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WINED3D_SAMP_MAX_MIP_LEVEL,
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WINED3D_SAMP_MAX_ANISOTROPY,
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WINED3D_SAMP_SRGB_TEXTURE,
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WINED3D_SAMP_ELEMENT_INDEX,
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};
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static const DWORD vertex_states_render[] =
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@ -185,7 +185,7 @@ static const DWORD vertex_states_texture[] =
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static const DWORD vertex_states_sampler[] =
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{
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WINED3DSAMP_DMAPOFFSET,
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WINED3D_SAMP_DMAP_OFFSET,
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};
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/* Allocates the correct amount of space for pixel and vertex shader constants,
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@ -1278,21 +1278,21 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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for (i = 0 ; i < MAX_COMBINED_SAMPLERS; ++i)
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{
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TRACE("Setting up default samplers states for sampler %u.\n", i);
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state->sampler_states[i][WINED3DSAMP_ADDRESSU] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3DSAMP_ADDRESSV] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3DSAMP_ADDRESSW] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3DSAMP_BORDERCOLOR] = 0;
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state->sampler_states[i][WINED3DSAMP_MAGFILTER] = WINED3DTEXF_POINT;
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state->sampler_states[i][WINED3DSAMP_MINFILTER] = WINED3DTEXF_POINT;
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state->sampler_states[i][WINED3DSAMP_MIPFILTER] = WINED3DTEXF_NONE;
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state->sampler_states[i][WINED3DSAMP_MIPMAPLODBIAS] = 0;
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state->sampler_states[i][WINED3DSAMP_MAXMIPLEVEL] = 0;
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state->sampler_states[i][WINED3DSAMP_MAXANISOTROPY] = 1;
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state->sampler_states[i][WINED3DSAMP_SRGBTEXTURE] = 0;
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state->sampler_states[i][WINED3D_SAMP_ADDRESS_U] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3D_SAMP_ADDRESS_V] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3D_SAMP_ADDRESS_W] = WINED3DTADDRESS_WRAP;
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state->sampler_states[i][WINED3D_SAMP_BORDER_COLOR] = 0;
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state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] = WINED3DTEXF_POINT;
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state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] = WINED3DTEXF_POINT;
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state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] = WINED3DTEXF_NONE;
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state->sampler_states[i][WINED3D_SAMP_MIPMAP_LOD_BIAS] = 0;
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state->sampler_states[i][WINED3D_SAMP_MAX_MIP_LEVEL] = 0;
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state->sampler_states[i][WINED3D_SAMP_MAX_ANISOTROPY] = 1;
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state->sampler_states[i][WINED3D_SAMP_SRGB_TEXTURE] = 0;
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/* TODO: Indicates which element of a multielement texture to use. */
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state->sampler_states[i][WINED3DSAMP_ELEMENTINDEX] = 0;
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state->sampler_states[i][WINED3D_SAMP_ELEMENT_INDEX] = 0;
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/* TODO: Vertex offset in the presampled displacement map. */
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state->sampler_states[i][WINED3DSAMP_DMAPOFFSET] = 0;
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state->sampler_states[i][WINED3D_SAMP_DMAP_OFFSET] = 0;
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}
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for (i = 0; i < gl_info->limits.textures; ++i)
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@ -277,32 +277,32 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
|
||||
/* This function relies on the correct texture being bound and loaded. */
|
||||
|
||||
if (sampler_states[WINED3DSAMP_ADDRESSU] != gl_tex->states[WINED3DTEXSTA_ADDRESSU])
|
||||
if (sampler_states[WINED3D_SAMP_ADDRESS_U] != gl_tex->states[WINED3DTEXSTA_ADDRESSU])
|
||||
{
|
||||
state = sampler_states[WINED3DSAMP_ADDRESSU];
|
||||
state = sampler_states[WINED3D_SAMP_ADDRESS_U];
|
||||
apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_S, cond_np2);
|
||||
gl_tex->states[WINED3DTEXSTA_ADDRESSU] = state;
|
||||
}
|
||||
|
||||
if (sampler_states[WINED3DSAMP_ADDRESSV] != gl_tex->states[WINED3DTEXSTA_ADDRESSV])
|
||||
if (sampler_states[WINED3D_SAMP_ADDRESS_V] != gl_tex->states[WINED3DTEXSTA_ADDRESSV])
|
||||
{
|
||||
state = sampler_states[WINED3DSAMP_ADDRESSV];
|
||||
state = sampler_states[WINED3D_SAMP_ADDRESS_V];
|
||||
apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_T, cond_np2);
|
||||
gl_tex->states[WINED3DTEXSTA_ADDRESSV] = state;
|
||||
}
|
||||
|
||||
if (sampler_states[WINED3DSAMP_ADDRESSW] != gl_tex->states[WINED3DTEXSTA_ADDRESSW])
|
||||
if (sampler_states[WINED3D_SAMP_ADDRESS_W] != gl_tex->states[WINED3DTEXSTA_ADDRESSW])
|
||||
{
|
||||
state = sampler_states[WINED3DSAMP_ADDRESSW];
|
||||
state = sampler_states[WINED3D_SAMP_ADDRESS_W];
|
||||
apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_R, cond_np2);
|
||||
gl_tex->states[WINED3DTEXSTA_ADDRESSW] = state;
|
||||
}
|
||||
|
||||
if (sampler_states[WINED3DSAMP_BORDERCOLOR] != gl_tex->states[WINED3DTEXSTA_BORDERCOLOR])
|
||||
if (sampler_states[WINED3D_SAMP_BORDER_COLOR] != gl_tex->states[WINED3DTEXSTA_BORDERCOLOR])
|
||||
{
|
||||
float col[4];
|
||||
|
||||
state = sampler_states[WINED3DSAMP_BORDERCOLOR];
|
||||
state = sampler_states[WINED3D_SAMP_BORDER_COLOR];
|
||||
D3DCOLORTOGLFLOAT4(state, col);
|
||||
TRACE("Setting border color for %#x to %#x.\n", target, state);
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, &col[0]);
|
||||
|
@ -310,11 +310,11 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = state;
|
||||
}
|
||||
|
||||
if (sampler_states[WINED3DSAMP_MAGFILTER] != gl_tex->states[WINED3DTEXSTA_MAGFILTER])
|
||||
if (sampler_states[WINED3D_SAMP_MAG_FILTER] != gl_tex->states[WINED3DTEXSTA_MAGFILTER])
|
||||
{
|
||||
GLint gl_value;
|
||||
|
||||
state = sampler_states[WINED3DSAMP_MAGFILTER];
|
||||
state = sampler_states[WINED3D_SAMP_MAG_FILTER];
|
||||
if (state > WINED3DTEXF_ANISOTROPIC)
|
||||
FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state);
|
||||
|
||||
|
@ -326,30 +326,30 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
gl_tex->states[WINED3DTEXSTA_MAGFILTER] = state;
|
||||
}
|
||||
|
||||
if ((sampler_states[WINED3DSAMP_MINFILTER] != gl_tex->states[WINED3DTEXSTA_MINFILTER]
|
||||
|| sampler_states[WINED3DSAMP_MIPFILTER] != gl_tex->states[WINED3DTEXSTA_MIPFILTER]
|
||||
|| sampler_states[WINED3DSAMP_MAXMIPLEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL]))
|
||||
if ((sampler_states[WINED3D_SAMP_MIN_FILTER] != gl_tex->states[WINED3DTEXSTA_MINFILTER]
|
||||
|| sampler_states[WINED3D_SAMP_MIP_FILTER] != gl_tex->states[WINED3DTEXSTA_MIPFILTER]
|
||||
|| sampler_states[WINED3D_SAMP_MAX_MIP_LEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL]))
|
||||
{
|
||||
GLint gl_value;
|
||||
|
||||
gl_tex->states[WINED3DTEXSTA_MIPFILTER] = sampler_states[WINED3DSAMP_MIPFILTER];
|
||||
gl_tex->states[WINED3DTEXSTA_MINFILTER] = sampler_states[WINED3DSAMP_MINFILTER];
|
||||
gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = sampler_states[WINED3DSAMP_MAXMIPLEVEL];
|
||||
gl_tex->states[WINED3DTEXSTA_MIPFILTER] = sampler_states[WINED3D_SAMP_MIP_FILTER];
|
||||
gl_tex->states[WINED3DTEXSTA_MINFILTER] = sampler_states[WINED3D_SAMP_MIN_FILTER];
|
||||
gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = sampler_states[WINED3D_SAMP_MAX_MIP_LEVEL];
|
||||
|
||||
if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC
|
||||
|| gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_ANISOTROPIC)
|
||||
{
|
||||
FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %#x D3DSAMP_MIPFILTER value %#x.\n",
|
||||
FIXME("Unrecognized or unsupported MIN_FILTER value %#x MIP_FILTER value %#x.\n",
|
||||
gl_tex->states[WINED3DTEXSTA_MINFILTER],
|
||||
gl_tex->states[WINED3DTEXSTA_MIPFILTER]);
|
||||
}
|
||||
gl_value = wined3d_gl_min_mip_filter(texture->min_mip_lookup,
|
||||
min(max(sampler_states[WINED3DSAMP_MINFILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
|
||||
min(max(sampler_states[WINED3DSAMP_MIPFILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
|
||||
min(max(sampler_states[WINED3D_SAMP_MIN_FILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
|
||||
min(max(sampler_states[WINED3D_SAMP_MIP_FILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
|
||||
|
||||
TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
|
||||
sampler_states[WINED3DSAMP_MINFILTER],
|
||||
sampler_states[WINED3DSAMP_MIPFILTER], gl_value);
|
||||
sampler_states[WINED3D_SAMP_MIN_FILTER],
|
||||
sampler_states[WINED3D_SAMP_MIP_FILTER], gl_value);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, gl_value);
|
||||
checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
|
||||
|
||||
|
@ -365,9 +365,9 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
else
|
||||
gl_value = gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL];
|
||||
|
||||
/* Note that WINED3DSAMP_MAXMIPLEVEL specifies the largest mipmap
|
||||
/* Note that WINED3D_SAMP_MAX_MIP_LEVEL specifies the largest mipmap
|
||||
* (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
|
||||
* mimap used (default 1000). So WINED3DSAMP_MAXMIPLEVEL
|
||||
* mimap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL
|
||||
* corresponds to GL_TEXTURE_BASE_LEVEL. */
|
||||
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, gl_value);
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
|| cond_np2)
|
||||
aniso = 1;
|
||||
else
|
||||
aniso = sampler_states[WINED3DSAMP_MAXANISOTROPY];
|
||||
aniso = sampler_states[WINED3D_SAMP_MAX_ANISOTROPY];
|
||||
|
||||
if (gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
|
||||
{
|
||||
|
@ -396,12 +396,12 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
|
|||
}
|
||||
|
||||
/* These should always be the same unless EXT_texture_sRGB_decode is supported. */
|
||||
if (sampler_states[WINED3DSAMP_SRGBTEXTURE] != gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE])
|
||||
if (sampler_states[WINED3D_SAMP_SRGB_TEXTURE] != gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE])
|
||||
{
|
||||
glTexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
|
||||
sampler_states[WINED3DSAMP_SRGBTEXTURE] ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
|
||||
sampler_states[WINED3D_SAMP_SRGB_TEXTURE] ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
|
||||
checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
|
||||
gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = sampler_states[WINED3DSAMP_SRGBTEXTURE];
|
||||
gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = sampler_states[WINED3D_SAMP_SRGB_TEXTURE];
|
||||
}
|
||||
|
||||
if (!(texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW)
|
||||
|
|
|
@ -2154,24 +2154,24 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
|
|||
}
|
||||
}
|
||||
|
||||
const char *debug_d3dsamplerstate(DWORD state)
|
||||
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
#define D3DSTATE_TO_STR(u) case u: return #u
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX);
|
||||
D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
|
||||
D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
|
||||
#undef D3DSTATE_TO_STR
|
||||
default:
|
||||
FIXME("Unrecognized %u sampler state!\n", state);
|
||||
|
|
|
@ -2501,7 +2501,7 @@ const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
|
|||
const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -509,24 +509,23 @@ enum wined3d_swap_effect
|
|||
WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
|
||||
};
|
||||
|
||||
typedef enum _WINED3DSAMPLERSTATETYPE
|
||||
enum wined3d_sampler_state
|
||||
{
|
||||
WINED3DSAMP_ADDRESSU = 1,
|
||||
WINED3DSAMP_ADDRESSV = 2,
|
||||
WINED3DSAMP_ADDRESSW = 3,
|
||||
WINED3DSAMP_BORDERCOLOR = 4,
|
||||
WINED3DSAMP_MAGFILTER = 5,
|
||||
WINED3DSAMP_MINFILTER = 6,
|
||||
WINED3DSAMP_MIPFILTER = 7,
|
||||
WINED3DSAMP_MIPMAPLODBIAS = 8,
|
||||
WINED3DSAMP_MAXMIPLEVEL = 9,
|
||||
WINED3DSAMP_MAXANISOTROPY = 10,
|
||||
WINED3DSAMP_SRGBTEXTURE = 11,
|
||||
WINED3DSAMP_ELEMENTINDEX = 12,
|
||||
WINED3DSAMP_DMAPOFFSET = 13,
|
||||
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
|
||||
} WINED3DSAMPLERSTATETYPE;
|
||||
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
|
||||
WINED3D_SAMP_ADDRESS_U = 1,
|
||||
WINED3D_SAMP_ADDRESS_V = 2,
|
||||
WINED3D_SAMP_ADDRESS_W = 3,
|
||||
WINED3D_SAMP_BORDER_COLOR = 4,
|
||||
WINED3D_SAMP_MAG_FILTER = 5,
|
||||
WINED3D_SAMP_MIN_FILTER = 6,
|
||||
WINED3D_SAMP_MIP_FILTER = 7,
|
||||
WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
|
||||
WINED3D_SAMP_MAX_MIP_LEVEL = 9,
|
||||
WINED3D_SAMP_MAX_ANISOTROPY = 10,
|
||||
WINED3D_SAMP_SRGB_TEXTURE = 11,
|
||||
WINED3D_SAMP_ELEMENT_INDEX = 12,
|
||||
WINED3D_SAMP_DMAP_OFFSET = 13,
|
||||
};
|
||||
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
|
||||
|
||||
typedef enum _WINED3DMULTISAMPLE_TYPE
|
||||
{
|
||||
|
@ -2136,7 +2135,7 @@ HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *dev
|
|||
HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
|
||||
UINT render_target_idx, struct wined3d_surface **render_target);
|
||||
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
||||
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
|
||||
UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value);
|
||||
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
|
||||
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
|
||||
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
|
||||
|
@ -2215,7 +2214,7 @@ HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
|
|||
HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
|
||||
UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
|
||||
HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
|
||||
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
|
||||
UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
|
||||
HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
|
||||
HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
|
||||
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
|
||||
|
|
Loading…
Reference in New Issue