wined3d: Rename struct wined3d_surface to struct wined3d_dc_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-15 11:38:39 +03:30 committed by Alexandre Julliard
parent 47404a7db6
commit 082abe4abe
3 changed files with 76 additions and 92 deletions

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@ -541,7 +541,7 @@ static const struct wined3d_swapchain_ops swapchain_gl_ops =
static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
{
struct wined3d_surface *front;
struct wined3d_dc_info *front;
POINT offset = {0, 0};
HDC src_dc, dst_dc;
RECT draw_rect;
@ -549,7 +549,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
TRACE("swapchain %p.\n", swapchain);
front = swapchain->front_buffer->sub_resources[0].u.surface;
front = swapchain->front_buffer->sub_resources[0].dc_info;
if (swapchain->palette)
wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
@ -584,13 +584,13 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
struct wined3d_surface *front, *back;
struct wined3d_dc_info *front, *back;
HBITMAP bitmap;
void *data;
HDC dc;
front = swapchain->front_buffer->sub_resources[0].u.surface;
back = swapchain->back_buffers[0]->sub_resources[0].u.surface;
front = swapchain->front_buffer->sub_resources[0].dc_info;
back = swapchain->back_buffers[0]->sub_resources[0].dc_info;
/* Flip the surface data. */
dc = front->dc;

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@ -1348,7 +1348,7 @@ static void texture2d_create_dc(void *object)
const struct wined3d_format *format;
unsigned int row_pitch, slice_pitch;
struct wined3d_texture *texture;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
struct wined3d_bo_address data;
D3DKMT_CREATEDCFROMMEMORY desc;
struct wined3d_device *device;
@ -1397,11 +1397,11 @@ static void texture2d_create_dc(void *object)
return;
}
surface = texture->sub_resources[sub_resource_idx].u.surface;
surface->dc = desc.hDc;
surface->bitmap = desc.hBitmap;
dc_info = texture->sub_resources[sub_resource_idx].dc_info;
dc_info->dc = desc.hDc;
dc_info->bitmap = desc.hBitmap;
TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", surface->dc, surface->bitmap, texture, sub_resource_idx);
TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info->dc, dc_info->bitmap, texture, sub_resource_idx);
}
static void texture2d_destroy_dc(void *object)
@ -1410,7 +1410,7 @@ static void texture2d_destroy_dc(void *object)
D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
struct wined3d_context *context = NULL;
struct wined3d_texture *texture;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
struct wined3d_bo_address data;
unsigned int sub_resource_idx;
struct wined3d_device *device;
@ -1419,22 +1419,22 @@ static void texture2d_destroy_dc(void *object)
texture = idx->texture;
sub_resource_idx = idx->sub_resource_idx;
device = texture->resource.device;
surface = texture->sub_resources[sub_resource_idx].u.surface;
dc_info = texture->sub_resources[sub_resource_idx].dc_info;
if (!surface->dc)
if (!dc_info->dc)
{
ERR("Surface %p has no DC.\n", surface);
ERR("Sub-resource {%p, %u} has no DC.\n", texture, sub_resource_idx);
return;
}
TRACE("dc %p, bitmap %p.\n", surface->dc, surface->bitmap);
TRACE("dc %p, bitmap %p.\n", dc_info->dc, dc_info->bitmap);
destroy_desc.hDc = surface->dc;
destroy_desc.hBitmap = surface->bitmap;
destroy_desc.hDc = dc_info->dc;
destroy_desc.hBitmap = dc_info->bitmap;
if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
ERR("Failed to destroy dc, status %#x.\n", status);
surface->dc = NULL;
surface->bitmap = NULL;
dc_info->dc = NULL;
dc_info->bitmap = NULL;
if (device->d3d_initialized)
context = context_acquire(device, NULL, 0);
@ -1501,7 +1501,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
wined3d_resource_wait_idle(&texture->resource);
sub_resource = &texture->sub_resources[0];
if (sub_resource->u.surface->dc)
if (sub_resource->dc_info->dc)
{
struct wined3d_texture_idx texture_idx = {texture, 0};
@ -1878,28 +1878,23 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_context *context = NULL;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
unsigned int i;
for (i = 0; i < sub_count; ++i)
{
sub_resource = &texture->sub_resources[i];
if (!(surface = sub_resource->u.surface))
if (!(dc_info = sub_resource->dc_info))
continue;
TRACE("surface %p.\n", surface);
if (surface->dc)
if (dc_info->dc)
{
struct wined3d_texture_idx texture_idx = {texture, i};
texture2d_destroy_dc(&texture_idx);
}
}
if (context)
context_release(context);
heap_free(texture->sub_resources[0].u.surface);
heap_free(texture->sub_resources[0].dc_info);
}
static const struct wined3d_texture_ops texture2d_ops =
@ -2183,9 +2178,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
struct wined3d_device_parent *device_parent = device->device_parent;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_surface *surfaces;
struct wined3d_dc_info *dc_infos;
UINT pow2_width, pow2_height;
unsigned int i, j, sub_count;
unsigned int sub_count, i;
HRESULT hr;
if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count > 1
@ -2333,7 +2328,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
sub_count = level_count * layer_count;
if (sub_count / layer_count != level_count
|| !(surfaces = heap_calloc(sub_count, sizeof(*surfaces))))
|| !(dc_infos = heap_calloc(sub_count, sizeof(*dc_infos))))
{
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
@ -2343,7 +2338,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
if (!(texture->overlay_info = heap_calloc(sub_count, sizeof(*texture->overlay_info))))
{
heap_free(surfaces);
heap_free(dc_infos);
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
}
@ -2355,30 +2350,27 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
}
/* Generate all the surfaces. */
for (i = 0; i < texture->level_count; ++i)
{
for (j = 0; j < texture->layer_count; ++j)
/* Generate all sub-resources. */
for (i = 0; i < sub_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource;
unsigned int idx = j * texture->level_count + i;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
surface = &surfaces[idx];
dc_info = &dc_infos[i];
sub_resource = &texture->sub_resources[idx];
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
sub_resource->u.surface = surface;
sub_resource->dc_info = dc_info;
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
{
wined3d_texture_validate_location(texture, idx, WINED3D_LOCATION_SYSMEM);
wined3d_texture_invalidate_location(texture, idx, ~WINED3D_LOCATION_SYSMEM);
wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
}
if (FAILED(hr = device_parent->ops->surface_created(device_parent,
texture, idx, &sub_resource->parent, &sub_resource->parent_ops)))
texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
{
WARN("Failed to create surface parent, hr %#x.\n", hr);
WARN("Failed to create sub-resource parent, hr %#x.\n", hr);
sub_resource->parent = NULL;
wined3d_texture_cleanup_sync(texture);
return hr;
@ -2386,22 +2378,22 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops);
TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
TRACE("Created sub-resource %u (level %u, layer %u).\n",
i, i % texture->level_count, i / texture->level_count);
if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
{
struct wined3d_texture_idx texture_idx = {texture, idx};
struct wined3d_texture_idx texture_idx = {texture, i};
wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
if (!surface->dc)
if (!dc_info->dc)
{
wined3d_texture_cleanup_sync(texture);
return WINED3DERR_INVALIDCALL;
}
}
}
}
return WINED3D_OK;
}
@ -3150,7 +3142,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
{
struct wined3d_device *device = texture->resource.device;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
@ -3170,19 +3162,19 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
return WINED3DERR_INVALIDCALL;
}
surface = sub_resource->u.surface;
dc_info = sub_resource->dc_info;
if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
return WINED3DERR_INVALIDCALL;
if (!surface->dc)
if (!dc_info->dc)
{
struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
if (!surface->dc)
if (!dc_info->dc)
return WINED3DERR_INVALIDCALL;
if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
@ -3190,7 +3182,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
++texture->resource.map_count;
++sub_resource->map_count;
*dc = surface->dc;
*dc = dc_info->dc;
TRACE("Returning dc %p.\n", *dc);
return WINED3D_OK;
@ -3200,7 +3192,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
{
struct wined3d_device *device = texture->resource.device;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_surface *surface;
struct wined3d_dc_info *dc_info;
TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
@ -3213,14 +3205,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
return WINED3DERR_INVALIDCALL;
}
surface = sub_resource->u.surface;
dc_info = sub_resource->dc_info;
if (!(texture->flags & (WINED3D_TEXTURE_GET_DC_LENIENT | WINED3D_TEXTURE_DC_IN_USE)))
return WINED3DERR_INVALIDCALL;
if (surface->dc != dc)
if (dc_info->dc != dc)
{
WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc, surface->dc);
WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n", dc, dc_info->dc);
return WINED3DERR_INVALIDCALL;
}

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@ -2085,8 +2085,6 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
struct wined3d_surface;
enum wined3d_blit_op
{
WINED3D_BLIT_OP_COLOR_BLIT,
@ -3172,10 +3170,11 @@ struct wined3d_texture
void *parent;
const struct wined3d_parent_ops *parent_ops;
union
struct wined3d_dc_info
{
struct wined3d_surface *surface;
} u;
HBITMAP bitmap;
HDC dc;
} *dc_info;
unsigned int offset;
unsigned int size;
@ -3336,13 +3335,6 @@ struct fbo_entry
} key;
};
struct wined3d_surface
{
/* For GetDC */
HBITMAP bitmap;
HDC dc;
};
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
unsigned int src_pitch, const POINT *dst_point, BOOL srgb,