d3d11: Implement d3d11_depthstencil_view_GetResource().
The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
This commit is contained in:
parent
916b1564d3
commit
07ce357505
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@ -190,6 +190,14 @@ static const struct ID3D11BufferVtbl d3d11_buffer_vtbl =
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d3d11_buffer_GetDesc,
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d3d11_buffer_GetDesc,
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};
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};
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struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_buffer_vtbl);
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return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface);
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}
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/* ID3D10Buffer methods */
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/* ID3D10Buffer methods */
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static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
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static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
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@ -63,6 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
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DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
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@ -114,6 +115,7 @@ static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *i
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
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struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
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struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
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struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
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/* ID3D11Texture3D, ID3D10Texture3D */
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/* ID3D11Texture3D, ID3D10Texture3D */
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@ -147,6 +149,7 @@ struct d3d_buffer
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HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
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HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
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struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
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struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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/* ID3D11DepthStencilView, ID3D10DepthStencilView */
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/* ID3D11DepthStencilView, ID3D10DepthStencilView */
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@ -159,12 +162,12 @@ struct d3d_depthstencil_view
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struct wined3d_private_store private_store;
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struct wined3d_private_store private_store;
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struct wined3d_rendertarget_view *wined3d_view;
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struct wined3d_rendertarget_view *wined3d_view;
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D3D10_DEPTH_STENCIL_VIEW_DESC desc;
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D3D10_DEPTH_STENCIL_VIEW_DESC desc;
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ID3D10Resource *resource;
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ID3D11Resource *resource;
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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/* ID3D10RenderTargetView */
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/* ID3D10RenderTargetView */
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@ -2138,6 +2138,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_depthstencil_view *object;
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struct d3d_depthstencil_view *object;
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ID3D11Resource *d3d11_resource;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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@ -2145,13 +2146,23 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
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{
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ERR("Resource does not implement ID3D11Resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return E_FAIL;
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}
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if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc)))
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{
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{
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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ID3D11Resource_Release(d3d11_resource);
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return hr;
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return hr;
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}
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}
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ID3D11Resource_Release(d3d11_resource);
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TRACE("Created depthstencil view %p.\n", object);
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TRACE("Created depthstencil view %p.\n", object);
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*view = &object->ID3D10DepthStencilView_iface;
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*view = &object->ID3D10DepthStencilView_iface;
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@ -241,6 +241,14 @@ static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
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d3d11_texture2d_GetDesc,
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d3d11_texture2d_GetDesc,
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};
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};
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struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
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return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
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}
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/* IUnknown methods */
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
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@ -502,6 +502,28 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
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return d3d10_resource_misc_flags;
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return d3d10_resource_misc_flags;
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}
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}
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struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource)
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{
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D3D11_RESOURCE_DIMENSION dimension;
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ID3D11Resource_GetType(resource, &dimension);
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switch (dimension)
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{
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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return wined3d_buffer_get_resource(unsafe_impl_from_ID3D11Buffer(
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(ID3D11Buffer *)resource)->wined3d_buffer);
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture2D(
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(ID3D11Texture2D *)resource)->wined3d_texture);
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default:
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FIXME("Unhandled resource dimension %#x.\n", dimension);
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return NULL;
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}
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}
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource)
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource)
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{
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{
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D3D10_RESOURCE_DIMENSION dimension;
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D3D10_RESOURCE_DIMENSION dimension;
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@ -25,20 +25,20 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource)
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static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
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{
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{
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D3D10_RESOURCE_DIMENSION dimension;
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D3D11_RESOURCE_DIMENSION dimension;
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ID3D10Resource_GetType(resource, &dimension);
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ID3D11Resource_GetType(resource, &dimension);
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switch (dimension)
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switch (dimension)
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{
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{
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case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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{
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D3D10_TEXTURE1D_DESC texture_desc;
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D3D10_TEXTURE1D_DESC texture_desc;
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ID3D10Texture1D *texture;
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ID3D10Texture1D *texture;
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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{
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{
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
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return E_INVALIDARG;
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return E_INVALIDARG;
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@ -64,12 +64,12 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
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return S_OK;
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return S_OK;
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}
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}
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case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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{
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D3D10_TEXTURE2D_DESC texture_desc;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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ID3D10Texture2D *texture;
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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{
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
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return E_INVALIDARG;
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return E_INVALIDARG;
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@ -113,8 +113,8 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
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default:
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default:
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FIXME("Unhandled resource dimension %#x.\n", dimension);
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FIXME("Unhandled resource dimension %#x.\n", dimension);
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case D3D10_RESOURCE_DIMENSION_BUFFER:
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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}
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}
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@ -417,7 +417,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
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{
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{
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_rendertarget_view_decref(view->wined3d_view);
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wined3d_rendertarget_view_decref(view->wined3d_view);
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ID3D10Resource_Release(view->resource);
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ID3D11Resource_Release(view->resource);
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ID3D11Device_Release(view->device);
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ID3D11Device_Release(view->device);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -471,7 +471,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface
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static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface,
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static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface,
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ID3D11Resource **resource)
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ID3D11Resource **resource)
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{
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{
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FIXME("iface %p, resource %p stub!\n", iface, resource);
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struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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*resource = view->resource;
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ID3D11Resource_AddRef(*resource);
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}
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}
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static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface,
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static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface,
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@ -586,8 +591,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
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TRACE("iface %p, resource %p.\n", iface, resource);
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TRACE("iface %p, resource %p.\n", iface, resource);
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*resource = view->resource;
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ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
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ID3D10Resource_AddRef(*resource);
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}
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}
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/* ID3D10DepthStencilView methods */
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/* ID3D10DepthStencilView methods */
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@ -672,7 +676,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
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}
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}
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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{
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_resource *wined3d_resource;
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@ -693,10 +697,10 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
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}
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}
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
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if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
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{
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{
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
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return E_FAIL;
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return E_FAIL;
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}
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}
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@ -712,7 +716,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
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wined3d_private_store_init(&view->private_store);
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wined3d_private_store_init(&view->private_store);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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view->resource = resource;
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view->resource = resource;
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ID3D10Resource_AddRef(resource);
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ID3D11Resource_AddRef(resource);
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view->device = &device->ID3D11Device_iface;
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view->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(view->device);
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ID3D11Device_AddRef(view->device);
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Reference in New Issue