d3d11: Implement d3d11_depthstencil_view_GetResource().

The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
This commit is contained in:
Józef Kucia 2015-09-08 01:12:45 +02:00 committed by Alexandre Julliard
parent 916b1564d3
commit 07ce357505
6 changed files with 76 additions and 20 deletions

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@ -190,6 +190,14 @@ static const struct ID3D11BufferVtbl d3d11_buffer_vtbl =
d3d11_buffer_GetDesc, d3d11_buffer_GetDesc,
}; };
struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_buffer_vtbl);
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface);
}
/* ID3D10Buffer methods */ /* ID3D10Buffer methods */
static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface) static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)

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@ -63,6 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN; DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
@ -114,6 +115,7 @@ static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *i
HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN; const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN; struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D11Texture3D, ID3D10Texture3D */ /* ID3D11Texture3D, ID3D10Texture3D */
@ -147,6 +149,7 @@ struct d3d_buffer
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc, HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN; const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN; struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
/* ID3D11DepthStencilView, ID3D10DepthStencilView */ /* ID3D11DepthStencilView, ID3D10DepthStencilView */
@ -159,12 +162,12 @@ struct d3d_depthstencil_view
struct wined3d_private_store private_store; struct wined3d_private_store private_store;
struct wined3d_rendertarget_view *wined3d_view; struct wined3d_rendertarget_view *wined3d_view;
D3D10_DEPTH_STENCIL_VIEW_DESC desc; D3D10_DEPTH_STENCIL_VIEW_DESC desc;
ID3D10Resource *resource; ID3D11Resource *resource;
ID3D11Device *device; ID3D11Device *device;
}; };
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */ /* ID3D10RenderTargetView */

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@ -2138,6 +2138,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_depthstencil_view *object; struct d3d_depthstencil_view *object;
ID3D11Resource *d3d11_resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@ -2145,13 +2146,23 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
{
ERR("Resource does not implement ID3D11Resource.\n");
HeapFree(GetProcessHeap(), 0, object);
return E_FAIL;
}
if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc)))
{ {
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
ID3D11Resource_Release(d3d11_resource);
return hr; return hr;
} }
ID3D11Resource_Release(d3d11_resource);
TRACE("Created depthstencil view %p.\n", object); TRACE("Created depthstencil view %p.\n", object);
*view = &object->ID3D10DepthStencilView_iface; *view = &object->ID3D10DepthStencilView_iface;

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@ -241,6 +241,14 @@ static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
d3d11_texture2d_GetDesc, d3d11_texture2d_GetDesc,
}; };
struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
}
/* IUnknown methods */ /* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object) static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)

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@ -502,6 +502,28 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
return d3d10_resource_misc_flags; return d3d10_resource_misc_flags;
} }
struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
return wined3d_buffer_get_resource(unsafe_impl_from_ID3D11Buffer(
(ID3D11Buffer *)resource)->wined3d_buffer);
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture2D(
(ID3D11Texture2D *)resource)->wined3d_texture);
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return NULL;
}
}
struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource)
{ {
D3D10_RESOURCE_DIMENSION dimension; D3D10_RESOURCE_DIMENSION dimension;

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@ -25,20 +25,20 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11); WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource) static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
{ {
D3D10_RESOURCE_DIMENSION dimension; D3D11_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension); ID3D11Resource_GetType(resource, &dimension);
switch (dimension) switch (dimension)
{ {
case D3D10_RESOURCE_DIMENSION_TEXTURE1D: case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{ {
D3D10_TEXTURE1D_DESC texture_desc; D3D10_TEXTURE1D_DESC texture_desc;
ID3D10Texture1D *texture; ID3D10Texture1D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture))) if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
{ {
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n"); ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
return E_INVALIDARG; return E_INVALIDARG;
@ -64,12 +64,12 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
return S_OK; return S_OK;
} }
case D3D10_RESOURCE_DIMENSION_TEXTURE2D: case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{ {
D3D10_TEXTURE2D_DESC texture_desc; D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture; ID3D10Texture2D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture))) if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
{ {
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n"); ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
return E_INVALIDARG; return E_INVALIDARG;
@ -113,8 +113,8 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
default: default:
FIXME("Unhandled resource dimension %#x.\n", dimension); FIXME("Unhandled resource dimension %#x.\n", dimension);
case D3D10_RESOURCE_DIMENSION_BUFFER: case D3D11_RESOURCE_DIMENSION_BUFFER:
case D3D10_RESOURCE_DIMENSION_TEXTURE3D: case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
return E_INVALIDARG; return E_INVALIDARG;
} }
} }
@ -417,7 +417,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
{ {
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view); wined3d_rendertarget_view_decref(view->wined3d_view);
ID3D10Resource_Release(view->resource); ID3D11Resource_Release(view->resource);
ID3D11Device_Release(view->device); ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store); wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -471,7 +471,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface, static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface,
ID3D11Resource **resource) ID3D11Resource **resource)
{ {
FIXME("iface %p, resource %p stub!\n", iface, resource); struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D11Resource_AddRef(*resource);
} }
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface, static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface,
@ -586,8 +591,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
TRACE("iface %p, resource %p.\n", iface, resource); TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource; ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
ID3D10Resource_AddRef(*resource);
} }
/* ID3D10DepthStencilView methods */ /* ID3D10DepthStencilView methods */
@ -672,7 +676,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
} }
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{ {
struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource; struct wined3d_resource *wined3d_resource;
@ -693,10 +697,10 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
} }
wined3d_mutex_lock(); wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource))) if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
return E_FAIL; return E_FAIL;
} }
@ -712,7 +716,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
wined3d_private_store_init(&view->private_store); wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
view->resource = resource; view->resource = resource;
ID3D10Resource_AddRef(resource); ID3D11Resource_AddRef(resource);
view->device = &device->ID3D11Device_iface; view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device); ID3D11Device_AddRef(view->device);