wined3d: Recognize SM5 deriv_rtx_coarse opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5252,6 +5252,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DP4 */ shader_hw_map2gl,
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/* WINED3DSIH_DP4 */ shader_hw_map2gl,
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/* WINED3DSIH_DST */ shader_hw_map2gl,
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/* WINED3DSIH_DST */ shader_hw_map2gl,
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/* WINED3DSIH_DSX */ shader_hw_map2gl,
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/* WINED3DSIH_DSX */ shader_hw_map2gl,
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/* WINED3DSIH_DSX_COARSE */ NULL,
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/* WINED3DSIH_DSY */ shader_hw_dsy,
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/* WINED3DSIH_DSY */ shader_hw_dsy,
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/* WINED3DSIH_ELSE */ shader_hw_else,
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/* WINED3DSIH_ELSE */ shader_hw_else,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_EMIT */ NULL,
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@ -8094,6 +8094,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DP4 */ shader_glsl_dot,
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/* WINED3DSIH_DP4 */ shader_glsl_dot,
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/* WINED3DSIH_DST */ shader_glsl_dst,
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/* WINED3DSIH_DST */ shader_glsl_dst,
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/* WINED3DSIH_DSX */ shader_glsl_map2gl,
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/* WINED3DSIH_DSX */ shader_glsl_map2gl,
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/* WINED3DSIH_DSX_COARSE */ NULL,
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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@ -80,6 +80,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DP4 */ "dp4",
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/* WINED3DSIH_DP4 */ "dp4",
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/* WINED3DSIH_DST */ "dst",
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/* WINED3DSIH_DST */ "dst",
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/* WINED3DSIH_DSX */ "dsx",
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/* WINED3DSIH_DSX */ "dsx",
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/* WINED3DSIH_DSX_COARSE */ "deriv_rtx_coarse",
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_EMIT */ "emit",
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/* WINED3DSIH_EMIT */ "emit",
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@ -183,6 +183,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
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WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
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};
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};
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@ -385,6 +386,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
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{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
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{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "F", "F"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"},
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};
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};
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@ -532,6 +532,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DP4,
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WINED3DSIH_DP4,
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WINED3DSIH_DST,
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WINED3DSIH_DST,
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WINED3DSIH_DSX,
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WINED3DSIH_DSX,
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WINED3DSIH_DSX_COARSE,
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WINED3DSIH_DSY,
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WINED3DSIH_DSY,
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WINED3DSIH_ELSE,
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WINED3DSIH_ELSE,
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WINED3DSIH_EMIT,
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WINED3DSIH_EMIT,
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