wined3d: Recognize SM5 deriv_rtx_coarse opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-17 11:47:11 +01:00 committed by Alexandre Julliard
parent f0de33ba14
commit 07562768bb
5 changed files with 6 additions and 0 deletions

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@ -5252,6 +5252,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DP4 */ shader_hw_map2gl, /* WINED3DSIH_DP4 */ shader_hw_map2gl,
/* WINED3DSIH_DST */ shader_hw_map2gl, /* WINED3DSIH_DST */ shader_hw_map2gl,
/* WINED3DSIH_DSX */ shader_hw_map2gl, /* WINED3DSIH_DSX */ shader_hw_map2gl,
/* WINED3DSIH_DSX_COARSE */ NULL,
/* WINED3DSIH_DSY */ shader_hw_dsy, /* WINED3DSIH_DSY */ shader_hw_dsy,
/* WINED3DSIH_ELSE */ shader_hw_else, /* WINED3DSIH_ELSE */ shader_hw_else,
/* WINED3DSIH_EMIT */ NULL, /* WINED3DSIH_EMIT */ NULL,

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@ -8094,6 +8094,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DP4 */ shader_glsl_dot, /* WINED3DSIH_DP4 */ shader_glsl_dot,
/* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DST */ shader_glsl_dst,
/* WINED3DSIH_DSX */ shader_glsl_map2gl, /* WINED3DSIH_DSX */ shader_glsl_map2gl,
/* WINED3DSIH_DSX_COARSE */ NULL,
/* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT */ shader_glsl_emit,

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@ -80,6 +80,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DP4 */ "dp4", /* WINED3DSIH_DP4 */ "dp4",
/* WINED3DSIH_DST */ "dst", /* WINED3DSIH_DST */ "dst",
/* WINED3DSIH_DSX */ "dsx", /* WINED3DSIH_DSX */ "dsx",
/* WINED3DSIH_DSX_COARSE */ "deriv_rtx_coarse",
/* WINED3DSIH_DSY */ "dsy", /* WINED3DSIH_DSY */ "dsy",
/* WINED3DSIH_ELSE */ "else", /* WINED3DSIH_ELSE */ "else",
/* WINED3DSIH_EMIT */ "emit", /* WINED3DSIH_EMIT */ "emit",

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@ -183,6 +183,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68, WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7, WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
}; };
@ -385,6 +386,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""}, {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "F", "F"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"}, {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"},
}; };

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@ -532,6 +532,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DP4, WINED3DSIH_DP4,
WINED3DSIH_DST, WINED3DSIH_DST,
WINED3DSIH_DSX, WINED3DSIH_DSX,
WINED3DSIH_DSX_COARSE,
WINED3DSIH_DSY, WINED3DSIH_DSY,
WINED3DSIH_ELSE, WINED3DSIH_ELSE,
WINED3DSIH_EMIT, WINED3DSIH_EMIT,