diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 00d876ead09..48850655331 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5252,6 +5252,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DP4 */ shader_hw_map2gl, /* WINED3DSIH_DST */ shader_hw_map2gl, /* WINED3DSIH_DSX */ shader_hw_map2gl, + /* WINED3DSIH_DSX_COARSE */ NULL, /* WINED3DSIH_DSY */ shader_hw_dsy, /* WINED3DSIH_ELSE */ shader_hw_else, /* WINED3DSIH_EMIT */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0ef15aeb6a1..c91547096e0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8094,6 +8094,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DP4 */ shader_glsl_dot, /* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DSX */ shader_glsl_map2gl, + /* WINED3DSIH_DSX_COARSE */ NULL, /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_EMIT */ shader_glsl_emit, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 5e8df04d13d..c946640a6eb 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -80,6 +80,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DP4 */ "dp4", /* WINED3DSIH_DST */ "dst", /* WINED3DSIH_DSX */ "dsx", + /* WINED3DSIH_DSX_COARSE */ "deriv_rtx_coarse", /* WINED3DSIH_DSY */ "dsy", /* WINED3DSIH_ELSE */ "else", /* WINED3DSIH_EMIT */ "emit", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 5757aca427f..aaacd44f035 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -183,6 +183,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, + WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, WINED3D_SM5_OP_LD_STRUCTURED = 0xa7, }; @@ -385,6 +386,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""}, + {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "F", "F"}, {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"}, }; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d474bee23fe..cb69b6b1a7b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -532,6 +532,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DP4, WINED3DSIH_DST, WINED3DSIH_DSX, + WINED3DSIH_DSX_COARSE, WINED3DSIH_DSY, WINED3DSIH_ELSE, WINED3DSIH_EMIT,