d3d11: Rename d3d10_texture3d to d3d_texture3d.

This commit is contained in:
Józef Kucia 2015-09-01 00:27:32 +02:00 committed by Alexandre Julliard
parent f9ecce38ef
commit 0707fa1912
3 changed files with 21 additions and 21 deletions

View File

@ -117,7 +117,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN; struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */ /* ID3D10Texture3D */
struct d3d10_texture3d struct d3d_texture3d
{ {
ID3D10Texture3D ID3D10Texture3D_iface; ID3D10Texture3D ID3D10Texture3D_iface;
LONG refcount; LONG refcount;
@ -128,7 +128,7 @@ struct d3d10_texture3d
ID3D10Device1 *device; ID3D10Device1 *device;
}; };
HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device, HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN; const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10Buffer */ /* ID3D10Buffer */

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@ -2044,7 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
ID3D10Texture3D **texture) ID3D10Texture3D **texture)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_texture3d *object; struct d3d_texture3d *object;
HRESULT hr; HRESULT hr;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
@ -2053,7 +2053,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d3d10_texture3d_init(object, device, desc, data))) if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
{ {
WARN("Failed to initialize texture, hr %#x.\n", hr); WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);

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@ -542,9 +542,9 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
return S_OK; return S_OK;
} }
static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
{ {
return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface); return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
} }
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object) static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
@ -569,7 +569,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D
static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface) static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount); ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount); TRACE("%p increasing refcount to %u.\n", texture, refcount);
@ -585,9 +585,9 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
return refcount; return refcount;
} }
static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent) static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
{ {
struct d3d10_texture3d *texture = parent; struct d3d_texture3d *texture = parent;
wined3d_private_store_cleanup(&texture->private_store); wined3d_private_store_cleanup(&texture->private_store);
HeapFree(GetProcessHeap(), 0, parent); HeapFree(GetProcessHeap(), 0, parent);
@ -595,7 +595,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *pare
static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface) static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount); ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount); TRACE("%p decreasing refcount to %u.\n", texture, refcount);
@ -617,7 +617,7 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device) static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
@ -628,7 +628,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface, static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
REFGUID guid, UINT *data_size, void *data) REFGUID guid, UINT *data_size, void *data)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data); iface, debugstr_guid(guid), data_size, data);
@ -639,7 +639,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface, static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
REFGUID guid, UINT data_size, const void *data) REFGUID guid, UINT data_size, const void *data)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data); iface, debugstr_guid(guid), data_size, data);
@ -650,7 +650,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface, static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
REFGUID guid, const IUnknown *data) REFGUID guid, const IUnknown *data)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
@ -680,7 +680,7 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx, static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture) D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
struct wined3d_map_desc wined3d_map_desc; struct wined3d_map_desc wined3d_map_desc;
struct wined3d_resource *sub_resource; struct wined3d_resource *sub_resource;
HRESULT hr; HRESULT hr;
@ -708,7 +708,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx) static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
struct wined3d_resource *sub_resource; struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx); TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
@ -726,7 +726,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc) static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
{ {
struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, desc %p.\n", iface, desc); TRACE("iface %p, desc %p.\n", iface, desc);
@ -754,12 +754,12 @@ static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
d3d10_texture3d_GetDesc, d3d10_texture3d_GetDesc,
}; };
static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops = static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
{ {
d3d10_texture3d_wined3d_object_released, d3d_texture3d_wined3d_object_released,
}; };
HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device, HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{ {
struct wined3d_resource_desc wined3d_desc; struct wined3d_resource_desc wined3d_desc;
@ -787,7 +787,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
levels, 0, (struct wined3d_sub_resource_data *)data, texture, levels, 0, (struct wined3d_sub_resource_data *)data, texture,
&d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture))) &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{ {
WARN("Failed to create wined3d texture, hr %#x.\n", hr); WARN("Failed to create wined3d texture, hr %#x.\n", hr);
wined3d_private_store_cleanup(&texture->private_store); wined3d_private_store_cleanup(&texture->private_store);