wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-09 21:30:00 +01:00 committed by Alexandre Julliard
parent a945266d25
commit 0706019a07
1 changed files with 1 additions and 1 deletions

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@ -76,7 +76,7 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
dst_row_pitch = width * format->conv_byte_count;
dst_slice_pitch = dst_row_pitch * height;
wined3d_volume_get_pitch(volume, &src_row_pitch, &src_slice_pitch);
wined3d_texture_get_pitch(volume->container, volume->texture_level, &src_row_pitch, &src_slice_pitch);
converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth);
format->convert(data->addr, converted_mem, src_row_pitch, src_slice_pitch,