d3d11: Use wined3d_device_context_set_viewports().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-16 00:42:20 -05:00 committed by Alexandre Julliard
parent da7a9bd811
commit 06d2430679
1 changed files with 2 additions and 2 deletions

View File

@ -1162,7 +1162,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext1 *iface,
UINT viewport_count, const D3D11_VIEWPORT *viewports)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
unsigned int i;
@ -1182,7 +1182,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
}
wined3d_mutex_lock();
wined3d_device_set_viewports(device->wined3d_device, viewport_count, wined3d_vp);
wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp);
wined3d_mutex_unlock();
}