wined3d: Introduce wined3d_device_context_set_viewports().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-16 00:42:19 -05:00 committed by Alexandre Julliard
parent 911ed1caf1
commit da7a9bd811
3 changed files with 27 additions and 8 deletions

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@ -1681,7 +1681,6 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I
void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
const struct wined3d_viewport *viewports)
{
struct wined3d_state *state = device->cs->c.state;
unsigned int i;
TRACE("device %p, viewport_count %u, viewports %p.\n", device, viewport_count, viewports);
@ -1692,13 +1691,7 @@ void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned
viewports[i].width, viewports[i].height, viewports[i].min_z, viewports[i].max_z);
}
if (viewport_count)
memcpy(state->viewports, viewports, viewport_count * sizeof(*viewports));
else
memset(state->viewports, 0, sizeof(state->viewports));
state->viewport_count = viewport_count;
wined3d_device_context_emit_set_viewports(&device->cs->c, viewport_count, viewports);
wined3d_device_context_set_viewports(&device->cs->c, viewport_count, viewports);
}
void CDECL wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
@ -2157,6 +2150,29 @@ void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_con
wined3d_rasterizer_state_decref(prev);
}
void CDECL wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports)
{
struct wined3d_state *state = context->state;
unsigned int i;
TRACE("context %p, viewport_count %u, viewports %p.\n", context, viewport_count, viewports);
for (i = 0; i < viewport_count; ++i)
{
TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i, viewports[i].x, viewports[i].y,
viewports[i].width, viewports[i].height, viewports[i].min_z, viewports[i].max_z);
}
if (viewport_count)
memcpy(state->viewports, viewports, viewport_count * sizeof(*viewports));
else
memset(state->viewports, 0, sizeof(state->viewports));
state->viewport_count = viewport_count;
wined3d_device_context_emit_set_viewports(context, viewport_count, viewports);
}
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);

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@ -171,6 +171,7 @@
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_shader(ptr long ptr)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
@ cdecl wined3d_output_get_adapter(ptr)

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@ -2558,6 +2558,8 @@ void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_c
struct wined3d_rasterizer_state *rasterizer_state);
void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
enum wined3d_shader_type type, struct wined3d_shader *shader);
void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports);
HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode);