d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
This commit is contained in:
parent
73a955efff
commit
0682453d14
|
@ -102,6 +102,7 @@ struct d3d10_effect_variable
|
||||||
const struct ID3D10EffectVariableVtbl *vtbl;
|
const struct ID3D10EffectVariableVtbl *vtbl;
|
||||||
|
|
||||||
struct d3d10_effect_variable *buffer;
|
struct d3d10_effect_variable *buffer;
|
||||||
|
struct d3d10_effect_type *type;
|
||||||
struct d3d10_effect *effect;
|
struct d3d10_effect *effect;
|
||||||
|
|
||||||
char *name;
|
char *name;
|
||||||
|
@ -110,7 +111,6 @@ struct d3d10_effect_variable
|
||||||
DWORD annotation_count;
|
DWORD annotation_count;
|
||||||
DWORD flag;
|
DWORD flag;
|
||||||
DWORD data_size;
|
DWORD data_size;
|
||||||
struct d3d10_effect_type *type;
|
|
||||||
struct d3d10_effect_variable *elements;
|
struct d3d10_effect_variable *elements;
|
||||||
struct d3d10_effect_variable *members;
|
struct d3d10_effect_variable *members;
|
||||||
struct d3d10_effect_variable *annotations;
|
struct d3d10_effect_variable *annotations;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Copyright 2009 Henri Verbeet for CodeWeavers
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
||||||
|
* Copyright 2009 Rico Schüller
|
||||||
*
|
*
|
||||||
* This library is free software; you can redistribute it and/or
|
* This library is free software; you can redistribute it and/or
|
||||||
* modify it under the terms of the GNU Lesser General Public
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
@ -64,54 +65,37 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
|
||||||
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
|
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
|
||||||
|
|
||||||
/* null objects - needed for invalid calls */
|
/* null objects - needed for invalid calls */
|
||||||
static struct d3d10_effect_technique null_technique =
|
static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
|
||||||
{&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
|
static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl};
|
||||||
static struct d3d10_effect_pass null_pass =
|
static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl};
|
||||||
{&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
|
static struct d3d10_effect_variable null_local_buffer = {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
|
||||||
static struct d3d10_effect_type null_type =
|
&null_local_buffer, &null_type};
|
||||||
{&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
|
static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
|
||||||
static struct d3d10_effect_variable null_local_buffer =
|
&null_local_buffer, &null_type};
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
|
static struct d3d10_effect_variable null_scalar_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
&null_local_buffer, &null_type};
|
||||||
static struct d3d10_effect_variable null_variable =
|
static struct d3d10_effect_variable null_vector_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
|
||||||
{&d3d10_effect_variable_vtbl, &null_local_buffer,
|
&null_local_buffer, &null_type};
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
|
||||||
static struct d3d10_effect_variable null_scalar_variable =
|
&null_local_buffer, &null_type};
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
|
static struct d3d10_effect_variable null_string_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
&null_local_buffer, &null_type};
|
||||||
static struct d3d10_effect_variable null_vector_variable =
|
static struct d3d10_effect_variable null_shader_resource_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
|
&null_local_buffer, &null_type};
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
static struct d3d10_effect_variable null_render_target_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
|
||||||
static struct d3d10_effect_variable null_matrix_variable =
|
&null_local_buffer, &null_type};
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
|
static struct d3d10_effect_variable null_depth_stencil_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
&null_local_buffer, &null_type};
|
||||||
static struct d3d10_effect_variable null_string_variable =
|
static struct d3d10_effect_variable null_shader_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer,
|
&null_local_buffer, &null_type};
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
static struct d3d10_effect_variable null_blend_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
|
||||||
static struct d3d10_effect_variable null_shader_resource_variable =
|
&null_local_buffer, &null_type};
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer,
|
static struct d3d10_effect_variable null_depth_stencil_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
&null_local_buffer, &null_type};
|
||||||
static struct d3d10_effect_variable null_render_target_view_variable =
|
static struct d3d10_effect_variable null_rasterizer_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, &null_local_buffer,
|
&null_local_buffer, &null_type};
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
static struct d3d10_effect_variable null_sampler_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
|
||||||
static struct d3d10_effect_variable null_depth_stencil_view_variable =
|
&null_local_buffer, &null_type};
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
static struct d3d10_effect_variable null_shader_variable =
|
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
static struct d3d10_effect_variable null_blend_variable =
|
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
static struct d3d10_effect_variable null_depth_stencil_variable =
|
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
static struct d3d10_effect_variable null_rasterizer_variable =
|
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
static struct d3d10_effect_variable null_sampler_variable =
|
|
||||||
{(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, &null_local_buffer,
|
|
||||||
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
|
|
||||||
|
|
||||||
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
|
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue