wined3d: Make glsl_vertex_pipe_clip_plane() static.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-06-11 13:53:27 +02:00 committed by Alexandre Julliard
parent 72cdfff3e5
commit 0652bf7eca
1 changed files with 1 additions and 1 deletions

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@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX; context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
} }
void glsl_vertex_pipe_clip_plane(struct wined3d_context *context, static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) const struct wined3d_state *state, DWORD state_id)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;