wined3d: Make glsl_vertex_pipe_clip_plane() static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
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context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
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context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
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}
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}
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void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
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static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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const struct wined3d_state *state, DWORD state_id)
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{
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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