From 0652bf7eca6b7de9315b7be37c062bcee6eef388 Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Sat, 11 Jun 2016 13:53:27 +0200 Subject: [PATCH] wined3d: Make glsl_vertex_pipe_clip_plane() static. Signed-off-by: Francois Gouget Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 55affc17bbf..719c8a2eaa7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context, context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX; } -void glsl_vertex_pipe_clip_plane(struct wined3d_context *context, +static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info;