d3d10core: Implement ID3D10Device::VSSetShader().
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@ -141,7 +141,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
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{
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FIXME("iface %p, shader %p stub!\n", iface, shader);
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
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TRACE("iface %p, shader %p\n", iface, shader);
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IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
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}
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static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
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