wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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0526544576
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@ -1574,6 +1574,11 @@ static BOOL needs_legacy_glsl_syntax(const struct wined3d_gl_info *gl_info)
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return gl_info->supported[WINED3D_GL_LEGACY_CONTEXT];
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}
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static const char *get_attribute_keyword(const struct wined3d_gl_info *gl_info)
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{
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return needs_legacy_glsl_syntax(gl_info) ? "attribute" : "in";
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}
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static void PRINTF_ATTR(4, 5) declare_in_varying(const struct wined3d_gl_info *gl_info,
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struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...)
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{
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@ -1902,7 +1907,8 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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shader_addline(buffer, "vec4 %s_in%u = vec4(intBitsToFloat(gl_InstanceID), 0.0, 0.0, 0.0);\n",
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prefix, e->register_idx);
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else
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shader_addline(buffer, "attribute vec4 %s_in%u;\n", prefix, e->register_idx);
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shader_addline(buffer, "%s vec4 %s_in%u;\n",
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get_attribute_keyword(gl_info), prefix, e->register_idx);
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}
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if (vs_args->point_size && !vs_args->per_vertex_point_size)
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@ -6059,7 +6065,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
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{
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const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4";
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shader_addline(buffer, "attribute %s vs_in%u;\n", type, i);
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shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i);
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}
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shader_addline(buffer, "\n");
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