diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3041eef753e..75c91095cf2 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1574,6 +1574,11 @@ static BOOL needs_legacy_glsl_syntax(const struct wined3d_gl_info *gl_info) return gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; } +static const char *get_attribute_keyword(const struct wined3d_gl_info *gl_info) +{ + return needs_legacy_glsl_syntax(gl_info) ? "attribute" : "in"; +} + static void PRINTF_ATTR(4, 5) declare_in_varying(const struct wined3d_gl_info *gl_info, struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...) { @@ -1902,7 +1907,8 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shader_addline(buffer, "vec4 %s_in%u = vec4(intBitsToFloat(gl_InstanceID), 0.0, 0.0, 0.0);\n", prefix, e->register_idx); else - shader_addline(buffer, "attribute vec4 %s_in%u;\n", prefix, e->register_idx); + shader_addline(buffer, "%s vec4 %s_in%u;\n", + get_attribute_keyword(gl_info), prefix, e->register_idx); } if (vs_args->point_size && !vs_args->per_vertex_point_size) @@ -6059,7 +6065,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr { const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4"; - shader_addline(buffer, "attribute %s vs_in%u;\n", type, i); + shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i); } shader_addline(buffer, "\n");