include: Add defines for ID2D1DrawInfo.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -40,12 +40,73 @@ typedef enum D2D1_CHANNEL_DEPTH
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D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
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D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
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} D2D1_CHANNEL_DEPTH;
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} D2D1_CHANNEL_DEPTH;
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typedef enum D2D1_PIXEL_OPTIONS
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{
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D2D1_PIXEL_OPTIONS_NONE = 0x0,
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D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1,
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D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_PIXEL_OPTIONS;
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typedef enum D2D1_VERTEX_OPTIONS
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{
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D2D1_VERTEX_OPTIONS_NONE = 0x0,
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D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1,
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D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2,
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D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4,
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D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_VERTEX_OPTIONS;
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typedef enum D2D1_BLEND_OPERATION
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{
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D2D1_BLEND_OPERATION_ADD = 0x1,
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D2D1_BLEND_OPERATION_SUBTRACT = 0x2,
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D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3,
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D2D1_BLEND_OPERATION_MIN = 0x4,
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D2D1_BLEND_OPERATION_MAX = 0x5,
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D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND_OPERATION;
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typedef enum D2D1_BLEND
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{
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D2D1_BLEND_ZERO = 1,
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D2D1_BLEND_ONE = 2,
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D2D1_BLEND_SRC_COLOR = 3,
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D2D1_BLEND_INV_SRC_COLOR = 4,
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D2D1_BLEND_SRC_ALPHA = 5,
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D2D1_BLEND_INV_SRC_ALPHA = 6,
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D2D1_BLEND_DEST_ALPHA = 7,
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D2D1_BLEND_INV_DEST_ALPHA = 8,
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D2D1_BLEND_DEST_COLOR = 9,
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D2D1_BLEND_INV_DEST_COLOR = 10,
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D2D1_BLEND_SRC_ALPHA_SAT = 11,
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D2D1_BLEND_BLEND_FACTOR = 14,
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D2D1_BLEND_INV_BLEND_FACTOR = 15,
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D2D1_BLEND_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND;
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typedef struct D2D1_INPUT_DESCRIPTION
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typedef struct D2D1_INPUT_DESCRIPTION
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{
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{
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D2D1_FILTER filter;
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D2D1_FILTER filter;
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UINT32 levelOfDetailCount;
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UINT32 levelOfDetailCount;
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} D2D1_INPUT_DESCRIPTION;
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} D2D1_INPUT_DESCRIPTION;
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typedef struct D2D1_VERTEX_RANGE
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{
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UINT32 startVertex;
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UINT32 vertexCount;
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} D2D1_VERTEX_RANGE;
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typedef struct D2D1_BLEND_DESCRIPTION
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{
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D2D1_BLEND sourceBlend;
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D2D1_BLEND destinationBlend;
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D2D1_BLEND_OPERATION blendOperation;
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D2D1_BLEND sourceBlendAlpha;
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D2D1_BLEND destinationBlendAlpha;
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D2D1_BLEND_OPERATION blendOperationAlpha;
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float blendFactor[4];
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} D2D1_BLEND_DESCRIPTION;
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[
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[
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object,
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object,
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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@ -99,3 +160,35 @@ interface ID2D1RenderInfo : IUnknown
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[in] UINT32 count
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[in] UINT32 count
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);
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);
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}
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}
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[
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object,
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uuid(693ce632-7f2f-45de-93fe-18d88b37aa21),
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local,
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]
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interface ID2D1DrawInfo : ID2D1RenderInfo
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{
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HRESULT SetPixelShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetResourceTexture(
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[in] UINT32 index,
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[in] ID2D1ResourceTexture *texture
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);
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HRESULT SetVertexShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetPixelShader(
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[in] REFGUID id,
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[in] D2D1_PIXEL_OPTIONS options
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);
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HRESULT SetVertexProcessing(
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[in, optional] ID2D1VertexBuffer *buffer,
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[in] D2D1_VERTEX_OPTIONS options,
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[in, optional] const D2D1_BLEND_DESCRIPTION *description,
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[in, optional] const D2D1_VERTEX_RANGE *range,
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[in, optional] const GUID *shader
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);
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}
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