server: Fix console creation logic.
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parent
f870cf07e8
commit
04607ca632
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@ -1386,6 +1386,7 @@ DECL_HANDLER(alloc_console)
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struct thread *renderer;
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struct console_input *console;
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int fd;
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int attach = 0;
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switch (req->pid)
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{
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@ -1398,12 +1399,14 @@ DECL_HANDLER(alloc_console)
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return;
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}
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grab_object( process );
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attach = 1;
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break;
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case 0xffffffff:
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/* no renderer, console to be attached to current process */
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renderer = NULL;
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process = current->process;
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grab_object( process );
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attach = 1;
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break;
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default:
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/* renderer is current, console to be attached to req->pid */
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@ -1411,7 +1414,7 @@ DECL_HANDLER(alloc_console)
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if (!(process = get_process_from_id( req->pid ))) return;
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}
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if (process != current->process && process->console)
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if (attach && process->console)
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{
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set_error( STATUS_ACCESS_DENIED );
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goto the_end;
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@ -1433,8 +1436,11 @@ DECL_HANDLER(alloc_console)
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if (!console->evt ||
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(evt = alloc_handle( current->process, console->evt, SYNCHRONIZE|GENERIC_READ|GENERIC_WRITE, 0 )))
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{
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process->console = (struct console_input*)grab_object( console );
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console->num_proc++;
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if (attach)
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{
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process->console = (struct console_input*)grab_object( console );
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console->num_proc++;
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}
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reply->handle_in = in;
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reply->event = evt;
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release_object( console );
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