d3d9/tests: Use a separate device for test_cube_wrap().
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@ -1496,40 +1496,65 @@ static void fog_test(IDirect3DDevice9 *device)
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* interpolate between the edge texels of the three involved faces. It should
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* interpolate between the edge texels of the three involved faces. It should
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* never involve the border color or the other side (texcoord wrapping) of a
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* never involve the border color or the other side (texcoord wrapping) of a
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* face in the interpolation. */
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* face in the interpolation. */
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static void test_cube_wrap(IDirect3DDevice9 *device)
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static void test_cube_wrap(void)
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{
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{
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static const float quad[][6] = {
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IDirect3DVertexDeclaration9 *vertex_declaration;
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IDirect3DSurface9 *face_surface, *surface;
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IDirect3DCubeTexture9 *texture;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice9 *device;
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unsigned int x, y, face;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const float quad[][6] =
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{
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{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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};
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};
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static const D3DVERTEXELEMENT9 decl_elements[] =
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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D3DDECL_END()
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};
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};
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static const struct
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static const struct {
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{
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D3DTEXTUREADDRESS mode;
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D3DTEXTUREADDRESS mode;
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const char *name;
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const char *name;
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} address_modes[] = {
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}
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{D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"},
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address_modes[] =
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{D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"},
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{
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{D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"},
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{D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"},
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{D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"},
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{D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"},
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{D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"},
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{D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"},
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{D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"},
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{D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"},
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};
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};
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IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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IDirect3DCubeTexture9 *texture = NULL;
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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IDirect3DSurface9 *surface = NULL;
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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IDirect3DSurface9 *face_surface;
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ok(!!d3d, "Failed to create a D3D object.\n");
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D3DLOCKED_RECT locked_rect;
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if (!(device = create_device(d3d, window, window, TRUE)))
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HRESULT hr;
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{
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UINT x;
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skip("Failed to create a D3D device, skipping tests.\n");
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INT y, face;
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
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{
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skip("No cube texture support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
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@ -1645,12 +1670,14 @@ static void test_cube_wrap(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
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ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
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}
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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IDirect3DCubeTexture9_Release(texture);
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IDirect3DCubeTexture9_Release(texture);
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IDirect3DSurface9_Release(surface);
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IDirect3DSurface9_Release(surface);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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}
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static void offscreen_test(void)
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static void offscreen_test(void)
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@ -16687,16 +16714,11 @@ START_TEST(visual)
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clear_test(device_ptr);
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clear_test(device_ptr);
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color_fill_test(device_ptr);
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color_fill_test(device_ptr);
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fog_test(device_ptr);
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fog_test(device_ptr);
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if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
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{
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test_cube_wrap(device_ptr);
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} else {
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skip("No cube texture support\n");
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}
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cleanup_device(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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device_ptr = NULL;
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test_cube_wrap();
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z_range_test();
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z_range_test();
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maxmip_test();
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maxmip_test();
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offscreen_test();
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offscreen_test();
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