d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -986,19 +986,17 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
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UINT level, IDirect3DVolume8 **volume)
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UINT level, IDirect3DVolume8 **volume)
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{
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{
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_volume *volume_impl;
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struct d3d8_volume *volume_impl;
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
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{
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{
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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return D3DERR_INVALIDCALL;
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}
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}
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volume_impl = wined3d_resource_get_parent(sub_resource);
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*volume = &volume_impl->IDirect3DVolume8_iface;
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*volume = &volume_impl->IDirect3DVolume8_iface;
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IDirect3DVolume8_AddRef(*volume);
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IDirect3DVolume8_AddRef(*volume);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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