d3d11: Make extracting input signature more robust.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,6 +31,11 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
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if (tag != TAG_ISGN)
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if (tag != TAG_ISGN)
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return S_OK;
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return S_OK;
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if (is->elements)
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{
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FIXME("Multiple input signatures.\n");
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shader_free_signature(is);
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}
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return shader_parse_signature(data, data_size, is);
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return shader_parse_signature(data, data_size, is);
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}
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}
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@ -42,6 +47,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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memset(&is, 0, sizeof(is));
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if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
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if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
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{
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{
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ERR("Failed to parse input signature.\n");
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ERR("Failed to parse input signature.\n");
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