d3d9: Add a test for vertex shader input matching.
This commit is contained in:
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49ea085f11
commit
02ebbd1fe5
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@ -4439,6 +4439,455 @@ void test_compare_instructions(IDirect3DDevice9 *device)
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IDirect3DVertexShader9_Release(shader_slt_scalar);
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}
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void test_vshader_input(IDirect3DDevice9 *device)
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{
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DWORD swapped_shader_code_3[] = {
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0xfffe0300, /* vs_3_0 */
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0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
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0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
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0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
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0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
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0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
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0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
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0x0000ffff /* end */
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};
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DWORD swapped_shader_code_1[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
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0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
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0x00000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
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0x00000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
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0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
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0x0000ffff /* end */
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};
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DWORD swapped_shader_code_2[] = {
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0xfffe0200, /* vs_2_0 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
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0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
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0x02000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
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0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
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0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
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0x0000ffff /* end */
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};
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DWORD texcoord_color_shader_code_3[] = {
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0xfffe0300, /* vs_3_0 */
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0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
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0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
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0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
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0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */
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0x0000ffff /* end */
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};
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DWORD texcoord_color_shader_code_2[] = {
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0xfffe0200, /* vs_2_0 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
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0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
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0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
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0x0000ffff /* end */
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};
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DWORD texcoord_color_shader_code_1[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
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0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
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0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
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0x0000ffff /* end */
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};
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DWORD color_color_shader_code_3[] = {
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0xfffe0300, /* vs_3_0 */
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0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
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0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
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0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
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0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001, /* mul o1, c0, v1 */
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0x0000ffff /* end */
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};
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DWORD color_color_shader_code_2[] = {
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0xfffe0200, /* vs_2_0 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
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0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
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0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
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0x0000ffff /* end */
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};
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DWORD color_color_shader_code_1[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
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0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
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0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
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0x0000ffff /* end */
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};
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IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
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HRESULT hr;
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DWORD color, r, g, b;
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float quad1[] = {
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-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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};
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float quad2[] = {
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0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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};
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float quad3[] = {
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-1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
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0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
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-1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
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0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
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};
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float quad4[] = {
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0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
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};
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static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
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IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
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unsigned int i;
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float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
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float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
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struct vertex quad1_color[] = {
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{-1.0, -1.0, 0.1, 0x00ff8040},
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{ 0.0, -1.0, 0.1, 0x00ff8040},
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{-1.0, 0.0, 0.1, 0x00ff8040},
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{ 0.0, 0.0, 0.1, 0x00ff8040}
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};
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struct vertex quad2_color[] = {
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{ 0.0, -1.0, 0.1, 0x00ff8040},
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{ 1.0, -1.0, 0.1, 0x00ff8040},
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{ 0.0, 0.0, 0.1, 0x00ff8040},
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{ 1.0, 0.0, 0.1, 0x00ff8040}
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};
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struct vertex quad3_color[] = {
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{-1.0, 0.0, 0.1, 0x00ff8040},
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{ 0.0, 0.0, 0.1, 0x00ff8040},
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{-1.0, 1.0, 0.1, 0x00ff8040},
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{ 0.0, 1.0, 0.1, 0x00ff8040}
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};
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float quad4_color[] = {
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0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
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1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
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1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
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};
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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for(i = 1; i <= 3; i++) {
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
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if(i == 3) {
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hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
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} else if(i == 2){
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hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
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} else if(i == 1) {
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hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
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}
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11);
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ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11);
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if(i == 3 || i == 2) {
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ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
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} else if(i == 1) {
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/* Succeeds or fails, depending on SW or HW vertex processing */
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ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
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}
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11);
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ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11);
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if(i == 3 || i == 2) {
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ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
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} else if(i == 1) {
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ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr);
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}
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
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}
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
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if(i == 3 || i == 2) {
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color = getPixelColor(device, 160, 360);
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ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
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"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
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/* The last value of the read but undefined stream is used */
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color = getPixelColor(device, 480, 360);
|
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ok(color == 0x00FFFF00, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
|
||||
color = getPixelColor(device, 160, 120);
|
||||
ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081,
|
||||
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
|
||||
|
||||
color = getPixelColor(device, 480, 160);
|
||||
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
|
||||
} else if(i == 1) {
|
||||
color = getPixelColor(device, 160, 360);
|
||||
ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
|
||||
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
|
||||
color = getPixelColor(device, 480, 360);
|
||||
/* Accept the clear color as well in this case, since SW VP returns an error */
|
||||
ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
|
||||
color = getPixelColor(device, 160, 120);
|
||||
ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
|
||||
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
|
||||
color = getPixelColor(device, 480, 160);
|
||||
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
|
||||
|
||||
/* Now find out if the whole streams are re-read, or just the last active value for the
|
||||
* vertices is used.
|
||||
*/
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
|
||||
if(SUCCEEDED(hr))
|
||||
{
|
||||
float quad1_modified[] = {
|
||||
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
|
||||
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
|
||||
-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
|
||||
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
|
||||
};
|
||||
float quad2_modified[] = {
|
||||
0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
};
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11);
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11);
|
||||
if(i == 3 || i == 2) {
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
|
||||
} else if(i == 1) {
|
||||
/* Succeeds or fails, depending on SW or HW vertex processing */
|
||||
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
|
||||
}
|
||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
|
||||
|
||||
color = getPixelColor(device, 480, 360);
|
||||
/* vs_1_1 may fail, accept the clear color */
|
||||
ok(color == 0x000000FF || color == 0x00808080,
|
||||
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF\n", color);
|
||||
color = getPixelColor(device, 160, 120);
|
||||
|
||||
IDirect3DDevice9_SetVertexShader(device, NULL);
|
||||
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
|
||||
|
||||
IDirect3DVertexShader9_Release(swapped_shader);
|
||||
}
|
||||
|
||||
for(i = 1; i <= 3; i++) {
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
|
||||
if(i == 3) {
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
} else if(i == 2){
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
} else if(i == 1) {
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
|
||||
if(SUCCEEDED(hr))
|
||||
{
|
||||
hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0]));
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0]));
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0]));
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7);
|
||||
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
|
||||
}
|
||||
IDirect3DDevice9_SetVertexShader(device, NULL);
|
||||
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
|
||||
|
||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
|
||||
|
||||
color = getPixelColor(device, 160, 360);
|
||||
r = (color & 0x00ff0000) >> 16;
|
||||
g = (color & 0x0000ff00) >> 8;
|
||||
b = (color & 0x000000ff) >> 0;
|
||||
ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
|
||||
"Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
|
||||
color = getPixelColor(device, 480, 360);
|
||||
r = (color & 0x00ff0000) >> 16;
|
||||
g = (color & 0x0000ff00) >> 8;
|
||||
b = (color & 0x000000ff) >> 0;
|
||||
ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
|
||||
"Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
|
||||
color = getPixelColor(device, 160, 120);
|
||||
r = (color & 0x00ff0000) >> 16;
|
||||
g = (color & 0x0000ff00) >> 8;
|
||||
b = (color & 0x000000ff) >> 0;
|
||||
ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
|
||||
"Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
|
||||
color = getPixelColor(device, 480, 160);
|
||||
r = (color & 0x00ff0000) >> 16;
|
||||
g = (color & 0x0000ff00) >> 8;
|
||||
b = (color & 0x000000ff) >> 0;
|
||||
ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b >= 0x00 && b <= 0x01,
|
||||
"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
|
||||
|
||||
IDirect3DVertexShader9_Release(texcoord_color_shader);
|
||||
IDirect3DVertexShader9_Release(color_color_shader);
|
||||
}
|
||||
|
||||
IDirect3DVertexDeclaration9_Release(decl_twotexcrd);
|
||||
IDirect3DVertexDeclaration9_Release(decl_onetexcrd);
|
||||
IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx);
|
||||
IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder);
|
||||
|
||||
IDirect3DVertexDeclaration9_Release(decl_texcoord_color);
|
||||
IDirect3DVertexDeclaration9_Release(decl_color_color);
|
||||
IDirect3DVertexDeclaration9_Release(decl_color_ubyte);
|
||||
IDirect3DVertexDeclaration9_Release(decl_color_float);
|
||||
}
|
||||
|
||||
START_TEST(visual)
|
||||
{
|
||||
IDirect3DDevice9 *device_ptr;
|
||||
|
@ -4528,6 +4977,11 @@ START_TEST(visual)
|
|||
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
|
||||
{
|
||||
test_mova(device_ptr);
|
||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
|
||||
test_vshader_input(device_ptr);
|
||||
} else {
|
||||
skip("No vs_3_0 support\n");
|
||||
}
|
||||
}
|
||||
else skip("No vs_2_0 support\n");
|
||||
|
||||
|
@ -4564,12 +5018,15 @@ START_TEST(visual)
|
|||
|
||||
cleanup:
|
||||
if(device_ptr) {
|
||||
ULONG ref;
|
||||
|
||||
D3DPRESENT_PARAMETERS present_parameters;
|
||||
IDirect3DSwapChain9 *swapchain;
|
||||
IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain);
|
||||
IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters);
|
||||
IDirect3DSwapChain9_Release(swapchain);
|
||||
IDirect3DDevice9_Release(device_ptr);
|
||||
ref = IDirect3DDevice9_Release(device_ptr);
|
||||
DestroyWindow(present_parameters.hDeviceWindow);
|
||||
ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue