wined3d: Add missing temporary variable declaration to ARB shader backend.
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@ -4140,6 +4140,7 @@ static GLuint shader_arb_generate_vshader(struct wined3d_shader *shader,
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}
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}
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shader_addline(buffer, "TEMP TA;\n");
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shader_addline(buffer, "TEMP TA;\n");
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shader_addline(buffer, "TEMP TB;\n");
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/* Base Declarations */
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/* Base Declarations */
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next_local = shader_generate_arb_declarations(shader, reg_maps, buffer,
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next_local = shader_generate_arb_declarations(shader, reg_maps, buffer,
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