wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4173,6 +4173,16 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
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SetRect(&r, 0, 0, view->width, view->height);
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SetRect(&r, 0, 0, view->width, view->height);
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rect = &r;
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rect = &r;
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}
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}
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else
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{
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struct wined3d_box b = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_texture *texture = texture_from_resource(view->resource);
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HRESULT hr;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(texture,
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view->sub_resource_idx % texture->level_count, &b)))
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return hr;
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}
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if (flags & WINED3DCLEAR_TARGET)
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if (flags & WINED3DCLEAR_TARGET)
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blit_op = WINED3D_BLIT_OP_COLOR_FILL;
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blit_op = WINED3D_BLIT_OP_COLOR_FILL;
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