d3d11/tests: Initialize texture data in test_update_subresource().
Fixes test failures on Intel GPUs. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6781,6 +6781,7 @@ static void test_fragment_coords(void)
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static void test_update_subresource(void)
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{
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struct d3d11_test_context test_context;
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D3D11_SUBRESOURCE_DATA resource_data;
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11SamplerState *sampler_state;
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ID3D11ShaderResourceView *ps_srv;
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@ -6822,6 +6823,7 @@ static void test_update_subresource(void)
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0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
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};
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static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
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static const DWORD initial_data[16] = {0};
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static const DWORD bitmap_data[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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@ -6855,7 +6857,11 @@ static void test_update_subresource(void)
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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resource_data.pSysMem = initial_data;
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resource_data.SysMemPitch = texture_desc.Width * sizeof(*initial_data);
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resource_data.SysMemSlicePitch = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
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ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
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hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);
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