d3d11/tests: Initialize texture data in test_update_subresource().

Fixes test failures on Intel GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-09 12:35:23 +01:00 committed by Alexandre Julliard
parent d78aa12da6
commit 0175a267a8
1 changed files with 7 additions and 1 deletions

View File

@ -6781,6 +6781,7 @@ static void test_fragment_coords(void)
static void test_update_subresource(void)
{
struct d3d11_test_context test_context;
D3D11_SUBRESOURCE_DATA resource_data;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11SamplerState *sampler_state;
ID3D11ShaderResourceView *ps_srv;
@ -6822,6 +6823,7 @@ static void test_update_subresource(void)
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
static const DWORD initial_data[16] = {0};
static const DWORD bitmap_data[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
@ -6855,7 +6857,11 @@ static void test_update_subresource(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
resource_data.pSysMem = initial_data;
resource_data.SysMemPitch = texture_desc.Width * sizeof(*initial_data);
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);