d3d10core/tests: Initialize buffer data in test_copy_subresource_region().

This test fails randomly on Windows 10 with AMD GPU.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-09 12:35:22 +01:00 committed by Alexandre Julliard
parent 9e2ac90614
commit d78aa12da6
1 changed files with 2 additions and 1 deletions

View File

@ -6859,7 +6859,8 @@ static void test_copy_subresource_region(void)
ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state);
ID3D10Device_PSSetShader(device, ps);
dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL);
memset(float_colors, 0, sizeof(float_colors));
dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors);
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &dst_buffer);