wined3d: Add support for UAV reads.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2068,7 +2068,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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/* Declare images */
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for (i = 0; i < ARRAY_SIZE(reg_maps->uav_resource_info); ++i)
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{
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const char *image_type_prefix, *image_type;
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const char *image_type_prefix, *image_type, *read_format;
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if (!reg_maps->uav_resource_info[i].type)
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continue;
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@ -2079,18 +2079,22 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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case WINED3D_DATA_UNORM:
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case WINED3D_DATA_SNORM:
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image_type_prefix = "";
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read_format = "r32f";
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break;
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case WINED3D_DATA_INT:
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image_type_prefix = "i";
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read_format = "r32i";
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break;
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case WINED3D_DATA_UINT:
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image_type_prefix = "u";
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read_format = "r32ui";
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break;
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default:
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image_type_prefix = "";
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read_format = "";
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ERR("Unhandled resource data type %#x.\n", reg_maps->uav_resource_info[i].data_type);
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break;
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}
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@ -2111,6 +2115,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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break;
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}
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if (reg_maps->uav_read_mask & (1u << i))
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shader_addline(buffer, "layout(%s) uniform %s%s %s_image%u;\n",
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read_format, image_type_prefix, image_type, prefix, i);
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else
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shader_addline(buffer, "writeonly uniform %s%s %s_image%u;\n",
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image_type_prefix, image_type, prefix, i);
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}
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@ -1228,7 +1228,20 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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}
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}
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if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
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if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD)
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{
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unsigned int reg_idx = ins.dst[0].reg.idx[0].offset;
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if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS)
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{
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ERR("Invalid UAV index %u.\n", reg_idx);
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break;
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}
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reg_maps->uav_read_mask |= (1u << reg_idx);
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}
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else if (ins.handler_idx == WINED3DSIH_NRM)
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{
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reg_maps->usesnrm = 1;
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}
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else if (ins.handler_idx == WINED3DSIH_DSY
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|| ins.handler_idx == WINED3DSIH_DSY_COARSE
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|| ins.handler_idx == WINED3DSIH_DSY_FINE)
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@ -839,6 +839,7 @@ struct wined3d_shader_reg_maps
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BYTE bumpmat; /* MAX_TEXTURES, 8 */
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BYTE luminanceparams; /* MAX_TEXTURES, 8 */
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struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
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DWORD uav_read_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
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WORD usesnrm : 1;
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WORD vpos : 1;
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