diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index fa233c78ff9..9a1556dbe79 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2068,7 +2068,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont /* Declare images */ for (i = 0; i < ARRAY_SIZE(reg_maps->uav_resource_info); ++i) { - const char *image_type_prefix, *image_type; + const char *image_type_prefix, *image_type, *read_format; if (!reg_maps->uav_resource_info[i].type) continue; @@ -2079,18 +2079,22 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont case WINED3D_DATA_UNORM: case WINED3D_DATA_SNORM: image_type_prefix = ""; + read_format = "r32f"; break; case WINED3D_DATA_INT: image_type_prefix = "i"; + read_format = "r32i"; break; case WINED3D_DATA_UINT: image_type_prefix = "u"; + read_format = "r32ui"; break; default: image_type_prefix = ""; + read_format = ""; ERR("Unhandled resource data type %#x.\n", reg_maps->uav_resource_info[i].data_type); break; } @@ -2111,8 +2115,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont break; } - shader_addline(buffer, "writeonly uniform %s%s %s_image%u;\n", - image_type_prefix, image_type, prefix, i); + if (reg_maps->uav_read_mask & (1u << i)) + shader_addline(buffer, "layout(%s) uniform %s%s %s_image%u;\n", + read_format, image_type_prefix, image_type, prefix, i); + else + shader_addline(buffer, "writeonly uniform %s%s %s_image%u;\n", + image_type_prefix, image_type, prefix, i); } /* Declare uniforms for NP2 texcoord fixup: diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index ed64e891032..e1c097a7e81 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1228,7 +1228,20 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st } } - if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1; + if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD) + { + unsigned int reg_idx = ins.dst[0].reg.idx[0].offset; + if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS) + { + ERR("Invalid UAV index %u.\n", reg_idx); + break; + } + reg_maps->uav_read_mask |= (1u << reg_idx); + } + else if (ins.handler_idx == WINED3DSIH_NRM) + { + reg_maps->usesnrm = 1; + } else if (ins.handler_idx == WINED3DSIH_DSY || ins.handler_idx == WINED3DSIH_DSY_COARSE || ins.handler_idx == WINED3DSIH_DSY_FINE) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8d2bb75c681..4fe6dffe10b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -839,6 +839,7 @@ struct wined3d_shader_reg_maps BYTE bumpmat; /* MAX_TEXTURES, 8 */ BYTE luminanceparams; /* MAX_TEXTURES, 8 */ struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS]; + DWORD uav_read_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */ WORD usesnrm : 1; WORD vpos : 1;