d3d10core/tests: Relax some color comparisons.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18163,7 +18163,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240);
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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ID3D10Texture2D_Release(rts[i]);
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@ -18274,7 +18274,7 @@ static void test_independent_blend(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240);
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ok(color == ((i & 1) ? 0x80008080 : 0x8000ff00), "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(compare_color(color, (i & 1) ? 0x80008080 : 0x8000ff00, 1), "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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ID3D10Texture2D_Release(rts[i]);
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