dwrite: Store registered collection loaders in a list.

This commit is contained in:
Nikolay Sivov 2014-10-20 12:50:27 +04:00 committed by Alexandre Julliard
parent f33aacd4d0
commit 00e352992e
1 changed files with 43 additions and 41 deletions

View File

@ -30,6 +30,7 @@
#include "dwrite_private.h"
#include "wine/debug.h"
#include "wine/list.h"
WINE_DEFAULT_DEBUG_CHANNEL(dwrite);
@ -391,6 +392,12 @@ HRESULT clone_localizedstring(IDWriteLocalizedStrings *iface, IDWriteLocalizedSt
return S_OK;
}
struct collectionloader
{
struct list entry;
IDWriteFontCollectionLoader *loader;
};
struct dwritefactory {
IDWriteFactory IDWriteFactory_iface;
LONG ref;
@ -399,8 +406,7 @@ struct dwritefactory {
IDWriteFontCollection *system_collection;
IDWriteGdiInterop *gdiinterop;
IDWriteFontCollectionLoader **loaders;
LONG loader_count;
struct list collection_loaders;
IDWriteFontFileLoader **file_loaders;
LONG file_loader_count;
};
@ -412,14 +418,18 @@ static inline struct dwritefactory *impl_from_IDWriteFactory(IDWriteFactory *ifa
static void release_dwritefactory(struct dwritefactory *factory)
{
struct collectionloader *loader, *loader2;
int i;
if (factory->localfontfileloader)
IDWriteLocalFontFileLoader_Release(factory->localfontfileloader);
for (i = 0; i < factory->loader_count; i++)
if (factory->loaders[i])
IDWriteFontCollectionLoader_Release(factory->loaders[i]);
heap_free(factory->loaders);
LIST_FOR_EACH_ENTRY_SAFE(loader, loader2, &factory->collection_loaders, struct collectionloader, entry) {
list_remove(&loader->entry);
IDWriteFontCollectionLoader_Release(loader->loader);
heap_free(loader);
}
for (i = 0; i < factory->file_loader_count; i++)
if (factory->file_loaders[i])
IDWriteFontFileLoader_Release(factory->file_loaders[i]);
@ -512,37 +522,25 @@ static HRESULT WINAPI dwritefactory_RegisterFontCollectionLoader(IDWriteFactory
IDWriteFontCollectionLoader *loader)
{
struct dwritefactory *This = impl_from_IDWriteFactory(iface);
int i;
struct collectionloader *entry;
TRACE("(%p)->(%p)\n", This, loader);
if (!loader)
return E_INVALIDARG;
for (i = 0; i < This->loader_count; i++)
if (This->loaders[i] == loader)
LIST_FOR_EACH_ENTRY(entry, &This->collection_loaders, struct collectionloader, entry) {
if (entry->loader == loader)
return DWRITE_E_ALREADYREGISTERED;
else if (This->loaders[i] == NULL)
break;
if (i == This->loader_count)
{
IDWriteFontCollectionLoader **new_list = NULL;
int new_count = 0;
new_count = This->loader_count * 2;
new_list = heap_realloc_zero(This->loaders, new_count * sizeof(*This->loaders));
if (!new_list)
return E_OUTOFMEMORY;
else
{
This->loader_count = new_count;
This->loaders = new_list;
}
}
entry = heap_alloc(sizeof(*entry));
if (!entry)
return E_OUTOFMEMORY;
entry->loader = loader;
IDWriteFontCollectionLoader_AddRef(loader);
This->loaders[i] = loader;
list_add_tail(&This->collection_loaders, &entry->entry);
return S_OK;
}
@ -551,19 +549,26 @@ static HRESULT WINAPI dwritefactory_UnregisterFontCollectionLoader(IDWriteFactor
IDWriteFontCollectionLoader *loader)
{
struct dwritefactory *This = impl_from_IDWriteFactory(iface);
int i;
struct collectionloader *entry, *found = NULL;
TRACE("(%p)->(%p)\n", This, loader);
if (!loader)
return E_INVALIDARG;
for (i = 0; i < This->loader_count; i++)
if (This->loaders[i] == loader) break;
if (i == This->loader_count)
return E_INVALIDARG;
IDWriteFontCollectionLoader_Release(This->loaders[i]);
This->loaders[i] = NULL;
LIST_FOR_EACH_ENTRY(entry, &This->collection_loaders, struct collectionloader, entry) {
if (entry->loader == loader) {
found = entry;
break;
}
}
if (!found)
return E_INVALIDARG;
IDWriteFontCollectionLoader_Release(found->loader);
list_remove(&found->entry);
heap_free(found);
return S_OK;
}
@ -875,18 +880,15 @@ static HRESULT init_dwritefactory(struct dwritefactory *factory, const struct ID
factory->IDWriteFactory_iface.lpVtbl = vtbl;
factory->ref = 1;
factory->localfontfileloader = NULL;
factory->loader_count = 2;
factory->loaders = heap_alloc_zero(sizeof(*factory->loaders) * 2);
factory->file_loader_count = 2;
factory->file_loaders = heap_alloc_zero(sizeof(*factory->file_loaders) * 2);
factory->system_collection = NULL;
factory->gdiinterop = NULL;
if (!factory->loaders || !factory->file_loaders) {
heap_free(factory->loaders);
heap_free(factory->file_loaders);
list_init(&factory->collection_loaders);
if (!factory->file_loaders)
return E_OUTOFMEMORY;
}
return S_OK;
}